SurfaceCaps Structure
Represents information about surface capabilities.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Syntax
'Declaration
Public Structure SurfaceCaps
'Usage
Dim instance As SurfaceCaps
public struct SurfaceCaps
public value class SurfaceCaps
public final class SurfaceCaps extends ValueType
Not applicable.
Example
The following code example shows how to use a SurfaceCaps structure.
' This code example is taken from the
' Direct3D Mobile Texture Sample of the
' .NET Compact Framework Samples in the SDK.
'
' Called whenever the rendering device is created
Private Sub OnCreateDevice(ByVal sender As Object, ByVal e As EventArgs)
Dim vertexBufferPool As Pool
Dim caps As Caps
Dim dev As Device = CType(sender, Device)
' Get the device capabilities
caps = dev.DeviceCaps
If caps.SurfaceCaps.SupportsVidVertexBuffer Then
vertexBufferPool = Pool.VideoMemory
Else
vertexBufferPool = Pool.SystemMemory
End If
' Now create the vertex buffer
vertexBuffer = New VertexBuffer(GetType(CustomVertex.PositionNormalTextured), 100, dev, Usage.WriteOnly, CustomVertex.PositionNormalTextured.Format, vertexBufferPool)
AddHandler vertexBuffer.Created, AddressOf Me.OnCreateVertexBuffer
Me.OnCreateVertexBuffer(vertexBuffer, Nothing)
End Sub
// This code example is taken from the
// Direct3D Mobile Texture Sample of the
// .NET Compact Framework Samples in the SDK.
// Called whenever the rendering device is created
void OnCreateDevice(object sender, EventArgs e)
{
Pool vertexBufferPool;
Caps caps;
Device dev = (Device)sender;
// Get the device capabilities
caps = dev.DeviceCaps;
if (caps.SurfaceCaps.SupportsVidVertexBuffer)
vertexBufferPool = Pool.VideoMemory;
else
vertexBufferPool = Pool.SystemMemory;
// Now create the vertex buffer.
vertexBuffer = new VertexBuffer(
typeof(CustomVertex.PositionNormalTextured), 100, dev,
Usage.WriteOnly, CustomVertex.PositionNormalTextured.Format,
vertexBufferPool);
vertexBuffer.Created += new System.EventHandler(
this.OnCreateVertexBuffer);
this.OnCreateVertexBuffer(vertexBuffer, null);
}
Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
Platforms
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.
Version Information
.NET Compact Framework
Supported in: 2.0
See Also
Reference
SurfaceCaps Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace