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TextureCaps.SupportsMipMap Property

Specifies whether the device supports mipmapped textures.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

Syntax

'Declaration
Public ReadOnly Property SupportsMipMap As Boolean
'Usage
Dim instance As TextureCaps
Dim value As Boolean

value = instance.SupportsMipMap
public bool SupportsMipMap { get; }
public:
property bool SupportsMipMap {
    bool get ();
}
/** @property */
public boolean get_SupportsMipMap ()
public function get SupportsMipMap () : boolean
Not applicable.

Property Value

true if the device supports mipmapped textures; otherwise, false.

Remarks

A mipmap is an ordered set of textures representing the same image; with each texture at a progressively lower resolution than the previous one. A higher-resolution image is used when a visible object is close to the viewer. As the object moves farther away (and gets smaller), lower-resolution images are used.

Platforms

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

Version Information

.NET Compact Framework

Supported in: 2.0

See Also

Reference

TextureCaps Structure
TextureCaps Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace