TextureCoordinateIndex Enumeration
Defines the supported texture coordinate index values.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Syntax
'Declaration
Public Enumeration TextureCoordinateIndex
'Usage
Dim instance As TextureCoordinateIndex
public enum TextureCoordinateIndex
public enum class TextureCoordinateIndex
public enum TextureCoordinateIndex
public enum TextureCoordinateIndex
Members
Member name | Description | |
---|---|---|
CameraSpaceNormal | Uses the vertex normal, transformed to camera space, as the input texture coordinates for the current stage's texture transformation. | |
CameraSpacePosition | Uses the vertex position, transformed to camera space, as the input texture coordinates for the current stage's texture transformation. | |
CameraSpaceReflectionVector | Uses the reflection vector, transformed to camera space, as the input texture coordinate for the current stage's texture transformation. The reflection vector is computed from the input vertex position and normal vector. | |
PassThru | Uses the specified texture coordinates contained in the vertex format. This value resolves to 0. |
Remarks
This enumeration is used by the TextureCoordinateIndex property of a TextureStateManager.
Platforms
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.
Version Information
.NET Compact Framework
Supported in: 2.0
See Also
Reference
Microsoft.WindowsMobile.DirectX.Direct3D Namespace