TextureStateManager.ColorArgument0 Property
Defines settings for the third color operand for triadic (multiply, add, and linear interpolation) operations identified by the TextureArgument enumeration.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Syntax
'Declaration
Public Property ColorArgument0 As TextureArgument
'Usage
Dim instance As TextureStateManager
Dim value As TextureArgument
value = instance.ColorArgument0
instance.ColorArgument0 = value
public TextureArgument ColorArgument0 { get; set; }
public:
property TextureArgument ColorArgument0 {
TextureArgument get ();
void set (TextureArgument value);
}
/** @property */
public TextureArgument get_ColorArgument0 ()
/** @property */
public void set_ColorArgument0 (TextureArgument value)
public function get ColorArgument0 () : TextureArgument
public function set ColorArgument0 (value : TextureArgument)
Not applicable.
Property Value
A TextureArgument that represents the current texture arguments.
Remarks
This property is supported if the SupportsMultiplyAdd or SupportsLerp properties of a TextureOperationCaps device capabilities are present.
The default TextureArgument argument is Current. Specify Temp to select a temporary register color for read or write. Temp is supported if the SupportsTextureStageStateArgumentTemp device capability of a MiscCaps is present. The default value for the register is (0.0, 0.0, 0.0, 0.0).
Platforms
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.
Version Information
.NET Compact Framework
Supported in: 2.0
See Also
Reference
TextureStateManager Class
TextureStateManager Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace