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DeviceType (Enumeración)

Actualización: noviembre 2007

Especifica un tipo de dispositivo.

Espacio de nombres:  Microsoft.WindowsMobile.DirectX.Direct3D
Ensamblado:  Microsoft.WindowsMobile.DirectX (en Microsoft.WindowsMobile.DirectX.dll)

Sintaxis

'Declaración
Public Enumeration DeviceType
'Uso
Dim instance As DeviceType
public enum DeviceType
public enum class DeviceType
public enum DeviceType

Miembros

Nombre de miembro Descripción
ms129673.CFW(es-es,VS.90).gif Default El tipo de dispositivo predeterminado.

Ejemplos

El ejemplo siguiente crea un dispositivo utilizando la enumeración DeviceType.

Public Class Form1
    Inherits Form
    ' Set global variables for this project.
    Private device As Device = Nothing
    Public Sub New()
        ' Set the initial size and caption of the form.
        Me.ClientSize = New System.Drawing.Size(400, 300)
        Me.Text = "D3D Tutorial 01: CreateDevice"

    End Sub 'New


    Public Function InitializeGraphics() As Boolean
        Try
            ' Set up presentation parameters and create the Direct3D
            ' device.
            Dim presentParams As New PresentParameters()
            presentParams.Windowed = True
            presentParams.SwapEffect = SwapEffect.Discard
            device = New Device(0, DeviceType.Default, Me, CreateFlags.None, presentParams)
            Return True
        Catch
            Return False
        End Try

    End Function
    Private Sub Render()
        If device Is Nothing Then
            Return
        End If
        'Clear the backbuffer to a blue color. 
        device.Clear(ClearFlags.Target, System.Drawing.Color.Blue, 1.0F, 0)
        'Begin the scene.
        device.BeginScene()

        'Render scene objects, if desired.
        'End the scene.
        device.EndScene()
        device.Present()

    End Sub
    Protected Overrides Sub OnPaint(ByVal e As System.Windows.Forms.PaintEventArgs)
        ' Render on painting.
        Me.Render()
    End Sub

    Protected Overrides Sub OnKeyPress(ByVal e As System.Windows.Forms.KeyPressEventArgs)
        If Fix(System.Convert.ToByte(e.KeyChar)) = Fix(System.Windows.Forms.Keys.Escape) Then
            ' Handle the ESC key being pressed.
            Me.Close()
        End If

    End Sub

    Shared Sub Main()

        Dim DeviceForm As New Form1()
        Try
            If Not DeviceForm.InitializeGraphics() Then
                ' Initialize Direct3D.
                MsgBox("Could not initialize Direct3D.  This tutorial will exit.")
                Return
            End If
            DeviceForm.Show()

            'While the form is still valid, render and process messages.
            'While DeviceForm.Created
            '    DeviceForm.Render()
            '    Application.DoEvents()
            'End While
        Finally
            DeviceForm.Dispose()
        End Try

    End Sub
End Class
public class CreateDevice : Form
{
    // Set global variables for this project.
    Device device = null;

    public CreateDevice()
    {
        // Set the initial size of the form.
        this.ClientSize = new System.Drawing.Size(400, 300);
        // Set the caption for the form.
        this.Text = "D3D Tutorial 01: CreateDevice";
    }

    public bool InitializeGraphics()
    {
        try
        {
            // Set up presentation parameters and create the 
            // Direct3D device.
            PresentParameters presentParams = new PresentParameters();
            presentParams.Windowed = true;
            presentParams.SwapEffect = SwapEffect.Discard;
            device = new Device(0, DeviceType.Default, this, CreateFlags.None, presentParams);
            return true;
        }
        catch (DirectXException)
        {
            return false;
        }
    }
    private void Render()
    {
        if (device == null)
            return;

        //Clear the backbuffer to a blue color. 
        device.Clear(ClearFlags.Target, System.Drawing.Color.Blue, 1.0f, 0);
        //Begin the scene.
        device.BeginScene();

        // Rendering scene objects, if desired.

        //End the scene.
        device.EndScene();
        device.Present();
    }
    protected override void OnPaint(System.Windows.Forms.PaintEventArgs e)
    {
        // Render on painting.
        this.Render();
    }
    protected override void OnKeyPress(System.Windows.Forms.KeyPressEventArgs e)
    {
        if ((int)(byte)e.KeyChar == (int)System.Windows.Forms.Keys.Escape)
            // Handle the ESC key being pressed.
            this.Close();
    }

    /// <Summary>
    /// The main entry point for the application.
    /// </Summary>
    static void Main()
    {

        using (CreateDevice DeviceForm = new CreateDevice())
        {
            // Initialize Direct3D.
            if (!DeviceForm.InitializeGraphics())
            {
                MessageBox.Show("Could not initialize Direct3D.  This tutorial will exit.");
                return;
            }
            DeviceForm.Show();

            // While the form is still valid, render and process messages.
            // while (DeviceForm.Created)
            //{
                DeviceForm.Render();
                Application.DoEvents();
            //}
        }
    }
}

Plataformas

Windows CE, Windows Mobile para Smartphone, Windows Mobile para Pocket PC

.NET Framework y .NET Compact Framework no admiten todas las versiones de cada plataforma. Para obtener una lista de las versiones compatibles, vea Requisitos de sistema de .NET Framework.

Información de versión

.NET Compact Framework

Compatible con: 3.5, 2.0

Vea también

Referencia

Microsoft.WindowsMobile.DirectX.Direct3D (Espacio de nombres)

Otros recursos

Programar Mobile Direct3D en .NET Compact Framework