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Cómo: Controlar un guión gráfico una vez iniciado

En este ejemplo se muestra cómo utilizar el código para controlar un objeto Storyboard después de iniciarse. Para controlar un guión gráfico en XAML, utilice los objetos Trigger y TriggerAction; para obtener un ejemplo, vea Cómo: Utilizar desencadenadores de eventos para controlar un guión gráfico después de su inicio.

Para iniciar un guión gráfico, se utiliza su método Begin, que distribuye las animaciones del guión gráfico a las propiedades animadas por ellas, e inicia el guión gráfico.

Para poder controlar un guión gráfico, se utiliza el método Begin y se especifica true como segundo parámetro. A continuación, puede utilizar los métodos interactivos del guión gráfico para pausar, reanudar, buscar, detener, acelerar o ralentizar el guión gráfico, o avanzarlo hasta su período del relleno. A continuación, se muestra una lista de los métodos interactivos del guión gráfico:

  • Pause: pone en pausa el guión gráfico.

  • Resume: reanuda un guión gráfico que se ha puesto en pausa.

  • SetSpeedRatio: establece la velocidad interactiva del guión gráfico.

  • Seek: busca en el guión gráfico la ubicación especificada.

  • SeekAlignedToLastTick: busca en el guión gráfico hasta la ubicación especificada. A diferencia del método Seek, esta operación se procesa antes del paso siguiente.

  • SkipToFill: avanza un guión gráfico hasta su período de relleno, si lo tiene.

  • Stop: detiene el guión gráfico.

En el ejemplo siguiente, se utilizan varios métodos de guión gráfico para controlar interactivamente un guión gráfico.

Nota: para ver un ejemplo de control de un guión gráfico mediante desencadenadores con XAML, vea Cómo: Utilizar desencadenadores de eventos para controlar un guión gráfico después de su inicio.

Ejemplo

'
'    This example shows how to control
'    a storyboard after it has started.
'
'


Imports System
Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Media
Imports System.Windows.Shapes
Imports System.Windows.Media.Animation


Namespace Microsoft.Samples.Animation.TimingBehaviors
    Partial Public Class ControlStoryboardExample
        Inherits Page

        Private myStoryboard As Storyboard

        Public Sub New()

            ' Create a name scope for the page.
            NameScope.SetNameScope(Me, New NameScope())

            Me.WindowTitle = "Controlling a Storyboard"
            Me.Background = Brushes.White

            Dim myStackPanel As New StackPanel()
            myStackPanel.Margin = New Thickness(20)

            ' Create a rectangle.
            Dim myRectangle As New Rectangle()
            myRectangle.Width = 100
            myRectangle.Height = 20
            myRectangle.Margin = New Thickness(12,0,0,5)
            myRectangle.Fill = New SolidColorBrush(Color.FromArgb(170, 51, 51, 255))
            myRectangle.HorizontalAlignment = HorizontalAlignment.Left
            myStackPanel.Children.Add(myRectangle)

            ' Assign the rectangle a name by 
            ' registering it with the page, so that
            ' it can be targeted by storyboard
            ' animations.
            Me.RegisterName("myRectangle", myRectangle)

            '
            ' Create an animation and a storyboard to animate the
            ' rectangle.
            '
            Dim myDoubleAnimation As New DoubleAnimation(100, 500, New Duration(TimeSpan.FromSeconds(5)))
            Storyboard.SetTargetName(myDoubleAnimation, "myRectangle")
            Storyboard.SetTargetProperty(myDoubleAnimation, New PropertyPath(Rectangle.WidthProperty))
            myStoryboard = New Storyboard()
            myStoryboard.Children.Add(myDoubleAnimation)

            '
            ' Create some buttons to control the storyboard
            ' and a panel to contain them.
            '
            Dim buttonPanel As New StackPanel()
            buttonPanel.Orientation = Orientation.Horizontal
            Dim beginButton As New Button()
            beginButton.Content = "Begin"
            AddHandler beginButton.Click, AddressOf beginButton_Clicked
            buttonPanel.Children.Add(beginButton)
            Dim pauseButton As New Button()
            pauseButton.Content = "Pause"
            AddHandler pauseButton.Click, AddressOf pauseButton_Clicked
            buttonPanel.Children.Add(pauseButton)
            Dim resumeButton As New Button()
            resumeButton.Content = "Resume"
            AddHandler resumeButton.Click, AddressOf resumeButton_Clicked
            buttonPanel.Children.Add(resumeButton)
            Dim skipToFillButton As New Button()
            skipToFillButton.Content = "Skip to Fill"
            AddHandler skipToFillButton.Click, AddressOf skipToFillButton_Clicked
            buttonPanel.Children.Add(skipToFillButton)
            Dim setSpeedRatioButton As New Button()
            setSpeedRatioButton.Content = "Triple Speed"
            AddHandler setSpeedRatioButton.Click, AddressOf setSpeedRatioButton_Clicked
            buttonPanel.Children.Add(setSpeedRatioButton)
            Dim stopButton As New Button()
            stopButton.Content = "Stop"
            AddHandler stopButton.Click, AddressOf stopButton_Clicked
            buttonPanel.Children.Add(stopButton)
            myStackPanel.Children.Add(buttonPanel)
            Me.Content = myStackPanel
        End Sub

        ' Begins the storyboard.
        Private Sub beginButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
            ' Specifying "true" as the second Begin parameter
            ' makes this storyboard controllable.
            myStoryboard.Begin(Me, True)

        End Sub

        ' Pauses the storyboard.
        Private Sub pauseButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
             myStoryboard.Pause(Me)

        End Sub

        ' Resumes the storyboard.
        Private Sub resumeButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
             myStoryboard.Resume(Me)

        End Sub

        ' Advances the storyboard to its fill period.
        Private Sub skipToFillButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
             myStoryboard.SkipToFill(Me)

        End Sub

        ' Updates the storyboard's speed.
        Private Sub setSpeedRatioButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
            ' Makes the storyboard progress three times as fast as normal.
            myStoryboard.SetSpeedRatio(Me, 3)

        End Sub

        ' Stops the storyboard.
        Private Sub stopButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
             myStoryboard.Stop(Me)

        End Sub



    End Class
End Namespace
/*
    This example shows how to control
    a storyboard after it has started.

*/

using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Windows.Media.Animation;


namespace Microsoft.Samples.Animation.TimingBehaviors
{
    public partial class ControlStoryboardExample : Page
    {

        private Storyboard myStoryboard;

        public ControlStoryboardExample()
        {

            // Create a name scope for the page.
            NameScope.SetNameScope(this, new NameScope());        

            this.WindowTitle = "Controlling a Storyboard";
            this.Background = Brushes.White;

            StackPanel myStackPanel = new StackPanel();
            myStackPanel.Margin = new Thickness(20);

            // Create a rectangle.
            Rectangle myRectangle = new Rectangle();
            myRectangle.Width = 100;
            myRectangle.Height = 20;
            myRectangle.Margin = new Thickness(12,0,0,5);
            myRectangle.Fill = new SolidColorBrush(Color.FromArgb(170, 51, 51, 255));
            myRectangle.HorizontalAlignment = HorizontalAlignment.Left;
            myStackPanel.Children.Add(myRectangle);

            // Assign the rectangle a name by 
            // registering it with the page, so that
            // it can be targeted by storyboard
            // animations.
            this.RegisterName("myRectangle", myRectangle);           

            //
            // Create an animation and a storyboard to animate the
            // rectangle.
            //
            DoubleAnimation myDoubleAnimation = 
                new DoubleAnimation(100, 500, new Duration(TimeSpan.FromSeconds(5)));            
            Storyboard.SetTargetName(myDoubleAnimation, "myRectangle");
            Storyboard.SetTargetProperty(myDoubleAnimation, new PropertyPath(Rectangle.WidthProperty));
            myStoryboard = new Storyboard();
            myStoryboard.Children.Add(myDoubleAnimation);

            //
            // Create some buttons to control the storyboard
            // and a panel to contain them.
            //
            StackPanel buttonPanel = new StackPanel();
            buttonPanel.Orientation = Orientation.Horizontal;
            Button beginButton = new Button();
            beginButton.Content = "Begin";
            beginButton.Click += new RoutedEventHandler(beginButton_Clicked);            
            buttonPanel.Children.Add(beginButton);
            Button pauseButton = new Button();
            pauseButton.Content = "Pause";
            pauseButton.Click +=new RoutedEventHandler(pauseButton_Clicked);
            buttonPanel.Children.Add(pauseButton);
            Button resumeButton = new Button();
            resumeButton.Content = "Resume";
            resumeButton.Click +=new RoutedEventHandler(resumeButton_Clicked);
            buttonPanel.Children.Add(resumeButton);
            Button skipToFillButton = new Button();
            skipToFillButton.Content = "Skip to Fill";
            skipToFillButton.Click +=new RoutedEventHandler(skipToFillButton_Clicked);
            buttonPanel.Children.Add(skipToFillButton);
            Button setSpeedRatioButton = new Button();
            setSpeedRatioButton.Content = "Triple Speed";
            setSpeedRatioButton.Click +=new RoutedEventHandler(setSpeedRatioButton_Clicked);
            buttonPanel.Children.Add(setSpeedRatioButton);
            Button stopButton = new Button();
            stopButton.Content = "Stop";
            stopButton.Click +=new RoutedEventHandler(stopButton_Clicked);
            buttonPanel.Children.Add(stopButton);
            myStackPanel.Children.Add(buttonPanel);           
            this.Content = myStackPanel;            
        }

        // Begins the storyboard.
        private void beginButton_Clicked(object sender, RoutedEventArgs args)
        {
            // Specifying "true" as the second Begin parameter
            // makes this storyboard controllable.
            myStoryboard.Begin(this, true);          

        }

        // Pauses the storyboard.
        private void pauseButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Pause(this);          

        }

        // Resumes the storyboard.
        private void resumeButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Resume(this);          

        }     

        // Advances the storyboard to its fill period.
        private void skipToFillButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.SkipToFill(this);          

        } 

        // Updates the storyboard's speed.
        private void setSpeedRatioButton_Clicked(object sender, RoutedEventArgs args)
        {
            // Makes the storyboard progress three times as fast as normal.
            myStoryboard.SetSpeedRatio(this, 3);          

        }           

        // Stops the storyboard.
        private void stopButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Stop(this);          

        }         



    }
}

Vea también

Tareas

Cómo: Utilizar desencadenadores de eventos para controlar un guión gráfico después de su inicio