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GraphicsStream.Write Method (array<Byte[], Int32, Int32)

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

This member overrides Stream.Write(array<Byte[], Int32, Int32), and more complete documentation might be available in that topic.

Writes the specified number of bytes from the specified offset in the specified array to the current stream, and advances the current position within the stream by the number of bytes written.

Namespace:  Microsoft.WindowsMobile.DirectX
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Overrides Sub Write ( _
    buffer As Byte(), _
    offset As Integer, _
    count As Integer _
)
'Usage
Dim instance As GraphicsStream
Dim buffer As Byte()
Dim offset As Integer
Dim count As Integer

instance.Write(buffer, offset, count)
public override void Write(
    byte[] buffer,
    int offset,
    int count
)
public:
virtual void Write(
    array<unsigned char>^ buffer, 
    int offset, 
    int count
) override
abstract Write : 
        buffer:byte[] * 
        offset:int * 
        count:int -> unit 
override Write : 
        buffer:byte[] * 
        offset:int * 
        count:int -> unit 

Parameters

  • buffer
    Type: array<System.Byte[]
    The Byte array that is the source of the data.
  • offset
    Type: System.Int32
    The position in buffer at which to start getting data.
  • count
    Type: System.Int32
    The number of bytes to write into the stream.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

GraphicsStream Class

GraphicsStream Members

Write Overload

Microsoft.WindowsMobile.DirectX Namespace