Light.Attenuation1 Property
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Retrieves or sets a value that specifies how light intensity changes over distance.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Property Attenuation1 As Single
Get
Set
'Usage
Dim instance As Light
Dim value As Single
value = instance.Attenuation1
instance.Attenuation1 = value
public float Attenuation1 { get; set; }
public:
property float Attenuation1 {
float get ();
void set (float value);
}
member Attenuation1 : float32 with get, set
Property Value
Type: System.Single
Value that specifies how light intensity changes over distance.
Exceptions
Exception | Condition |
---|---|
InvalidCallException | The property value is invalid. |
Remarks
This property represents the intensity value for light that slowly dissipates. Attenuation1 represents an attenuation constant as a fixed-point value with the valid values range from zero to MaxValue. Attenuation values are ignored for directional lights. For non-directional lights, avoid setting all three attenuation values to 0.0 simultaneously.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0