RenderStateManager.ColorWriteEnable Property
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Retrieves or sets a value that enables a per-channel write for the render target color buffer.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Property ColorWriteEnable As ColorWriteEnable
Get
Set
'Usage
Dim instance As RenderStateManager
Dim value As ColorWriteEnable
value = instance.ColorWriteEnable
instance.ColorWriteEnable = value
public ColorWriteEnable ColorWriteEnable { get; set; }
public:
property ColorWriteEnable ColorWriteEnable {
ColorWriteEnable get ();
void set (ColorWriteEnable value);
}
member ColorWriteEnable : ColorWriteEnable with get, set
Property Value
Type: Microsoft.WindowsMobile.DirectX.Direct3D.ColorWriteEnable
Value of the ColorWriteEnable enumeration that specifies the color channel to set or retrieve.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0