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RenderStateManager.SpecularMaterialSource Property

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Gets or sets the specular color source for lighting calculations.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Property SpecularMaterialSource As ColorSource
    Get
    Set
'Usage
Dim instance As RenderStateManager
Dim value As ColorSource

value = instance.SpecularMaterialSource

instance.SpecularMaterialSource = value
public ColorSource SpecularMaterialSource { get; set; }
public:
property ColorSource SpecularMaterialSource {
    ColorSource get ();
    void set (ColorSource value);
}
member SpecularMaterialSource : ColorSource with get, set

Property Value

Type: Microsoft.WindowsMobile.DirectX.Direct3D.ColorSource
Value of a ColorSource that specifies the specular color source value to set or get.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

RenderStateManager Class

RenderStateManager Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace