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Sprite.Begin Method

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Prepares a device for drawing sprites.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Sub Begin ( _
    flags As SpriteFlags _
)
'Usage
Dim instance As Sprite
Dim flags As SpriteFlags

instance.Begin(flags)
public void Begin(
    SpriteFlags flags
)
public:
void Begin(
    SpriteFlags flags
)
member Begin : 
        flags:SpriteFlags -> unit 

Parameters

Exceptions

Exception Condition
InvalidCallException

The method call is invalid. For example, a method's parameter may contain an invalid value.

OutOfMemoryException

Direct3D could not allocate sufficient memory to complete the call.

Remarks

This method must be called from inside of a BeginScene and EndScene pair of a Device.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

Sprite Class

Sprite Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace