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TextureStateManager.ColorArgument0 Property

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Defines settings for the third color operand for triadic (multiply, add, and linear interpolation) operations identified by the TextureArgument enumeration.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Property ColorArgument0 As TextureArgument
    Get
    Set
'Usage
Dim instance As TextureStateManager
Dim value As TextureArgument

value = instance.ColorArgument0

instance.ColorArgument0 = value
public TextureArgument ColorArgument0 { get; set; }
public:
property TextureArgument ColorArgument0 {
    TextureArgument get ();
    void set (TextureArgument value);
}
member ColorArgument0 : TextureArgument with get, set

Property Value

Type: Microsoft.WindowsMobile.DirectX.Direct3D.TextureArgument
A TextureArgument that represents the current texture arguments.

Remarks

This property is supported if the SupportsMultiplyAdd or SupportsLerp properties of a TextureOperationCaps device capabilities are present.

The default TextureArgument argument is Current. Specify Temp to select a temporary register color for read or write. Temp is supported if the SupportsTextureStageStateArgumentTemp device capability of a MiscCaps is present. The default value for the register is (0.0, 0.0, 0.0, 0.0).

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

TextureStateManager Class

TextureStateManager Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace