TextureStateManager.ColorArgument1 Property
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Defines the texture-stage state as the first color argument for the stage identified by the TextureArgument enumeration.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Property ColorArgument1 As TextureArgument
Get
Set
'Usage
Dim instance As TextureStateManager
Dim value As TextureArgument
value = instance.ColorArgument1
instance.ColorArgument1 = value
public TextureArgument ColorArgument1 { get; set; }
public:
property TextureArgument ColorArgument1 {
TextureArgument get ();
void set (TextureArgument value);
}
member ColorArgument1 : TextureArgument with get, set
Property Value
Type: Microsoft.WindowsMobile.DirectX.Direct3D.TextureArgument
A TextureArgument that represents the current texture arguments.
Remarks
The default TextureArgument argument is Current. Specify Temp to select a temporary register color for read or write. Temp is supported if the SupportsTextureStageStateArgumentTemp device capability of a MiscCaps is present. The default value for the register is (0.0, 0.0, 0.0, 0.0).
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0