TextureStateManager.ResultArgument Property
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Selects the destination register for the result of the current stage identified by TextureArgument.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Property ResultArgument As TextureArgument
Get
Set
'Usage
Dim instance As TextureStateManager
Dim value As TextureArgument
value = instance.ResultArgument
instance.ResultArgument = value
public TextureArgument ResultArgument { get; set; }
public:
property TextureArgument ResultArgument {
TextureArgument get ();
void set (TextureArgument value);
}
member ResultArgument : TextureArgument with get, set
Property Value
Type: Microsoft.WindowsMobile.DirectX.Direct3D.TextureArgument
A TextureArgument that represents the current texture arguments.
Remarks
This value can be set to the TextureArgument default value Current, or to Temp which is a single temporary register that can be read into subsequent stages as an input argument. The final color passed to the fog blender and frame buffer is taken from Current so the last active texture stage state must be set to Current. This setting is supported if the SupportsTextureStageStateArgumentTemp of a MiscCaps device capability is present.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0