SyncConflictResolver Class
Represents the actions to take when any conflicts occur during synchronization.
Namespace: Microsoft.Synchronization.Data
Assembly: Microsoft.Synchronization.Data (in microsoft.synchronization.data.dll)
Syntax
'Declaration
<SerializableAttribute> _
Public Class SyncConflictResolver
[SerializableAttribute]
public class SyncConflictResolver
[SerializableAttribute]
public ref class SyncConflictResolver
/** @attribute SerializableAttribute() */
public class SyncConflictResolver
SerializableAttribute
public class SyncConflictResolver
Remarks
The SqlCeClientSyncProvider includes a ConflictResolver property that you can use to resolve conflicts on the client. For each type of conflict, you can set a value from the ResolveAction enumeration:
ClientWins: equivalent to setting an ApplyAction of Continue.
ServerWins: equivalent to setting an ApplyAction of RetryWithForceWrite.
FireEvent: fire the ApplyChangeFailed event, the default, and then handle the event.
There is no requirement to set the ConflictResolver for each type of conflict. You can resolve conflicts as you do on the server by handling the ApplyChangeFailed event. However, the ConflictResolver property does provide an easy way to specify conflict resolution options on the client. For more information, see How to: Handle Data Conflicts and Errors.
Inheritance Hierarchy
System.Object
Microsoft.Synchronization.Data.SyncConflictResolver
Example
The following code example sets the resolution action for each type of conflict that the client synchronization provider can encounter. To view this code in the context of a complete example, see How to: Handle Data Conflicts and Errors.
this.ConflictResolver.ClientDeleteServerUpdateAction = ResolveAction.ServerWins;
this.ConflictResolver.ClientUpdateServerDeleteAction = ResolveAction.ClientWins;
//If any of the following conflicts or errors occur, the ApplyChangeFailed
//event is raised.
this.ConflictResolver.ClientInsertServerInsertAction = ResolveAction.FireEvent;
this.ConflictResolver.ClientUpdateServerUpdateAction = ResolveAction.FireEvent;
this.ConflictResolver.StoreErrorAction = ResolveAction.FireEvent;
//Log information for the ApplyChangeFailed event and handle any
//ResolveAction.FireEvent cases.
this.ApplyChangeFailed +=new EventHandler<ApplyChangeFailedEventArgs>(SampleClientSyncProvider_ApplyChangeFailed);
Me.ConflictResolver.ClientDeleteServerUpdateAction = ResolveAction.ServerWins
Me.ConflictResolver.ClientUpdateServerDeleteAction = ResolveAction.ClientWins
'If any of the following conflicts or errors occur, the ApplyChangeFailed
'event is raised.
Me.ConflictResolver.ClientInsertServerInsertAction = ResolveAction.FireEvent
Me.ConflictResolver.ClientUpdateServerUpdateAction = ResolveAction.FireEvent
Me.ConflictResolver.StoreErrorAction = ResolveAction.FireEvent
'Log information for the ApplyChangeFailed event and handle any
'ResolveAction.FireEvent cases.
AddHandler Me.ApplyChangeFailed, AddressOf SampleClientSyncProvider_ApplyChangeFailed
Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
Platforms
Development Platforms
For a list of the supported platforms, see Hardware and Software Requirements (Synchronization Services).
Target Platforms
See Also
Reference
SyncConflictResolver Members
Microsoft.Synchronization.Data Namespace