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This construct is used in connection with the AcceptCompletionConstruct. Together, they can be used with or without the PointShootConstruct.
Syntax Definition
BoundedExplorationConstruct ::= construct bounded exploration
where PathDepth = Number
[, Complete = true | false ]
[, Completer = String ]
for Behavior .
Remarks
Switch defaults are equivalent to those of the Point and Shoot Construct. The value of the Completer switch must be a machine name provided as a string in quotation marks (" ").
Example
The following Cord code illustrates the syntax of the BoundedExplorationConstruct. A more detailed example of this construct’s use is found in the stand-alone Sailboat
sample (see Finding the Code Samples).
machine BoundedShoot(): ConfigActions
{
construct bounded exploration
where PathDepth = 2, Completer = "ShootCompleterMachine"
for ShootMachine
}