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Implementing IDebugProgramNode2::GetEngineInfo

When a program is published with the process debug manager (PDM) as a program that can be debugged, the PDM calls the program's IDebugProgramNode2::GetEngineInfo method to find the preferred name of the associated debug engine and to get the identifier of the engine.

To implement GetEngineInfo

  1. Open the Program.cpp file, find CProgram::GetEngineInfo, and replace the //TODO: RETURN ENGINE INFO as well as the following return statement with the following:

        if (NULL != pbstrEngine) 
        { 
            *pbstrEngine = SysAllocString(L"Text Interpreter DE"); 
        } 
        if (NULL != pguidEngine) 
        { 
            *pguidEngine = __uuidof(Engine); 
        } 
    
        return S_OK; 
    
  2. Build the project to make sure there are no errors.

See Also

Concepts

Registering the Program with the PDM