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Cómo: Crear un archivo de documentación XML para una aplicación generada mediante CodeDOM

Actualización: noviembre 2007

CodeDOM se puede utilizar para crear código que genera documentación XML. El proceso implica crear el gráfico CodeDOM que contiene los comentarios de la documentación XML, generar el código y compilar el código generado con la opción del compilador que crea la documentación XML generada.

Para crear un gráfico CodeDOM que contiene comentarios de la documentación XML

  1. Cree un CodeCompileUnit que contenga el gráfico CodeDOM para la aplicación de ejemplo.

  2. Utilice el constructor CodeCommentStatement con el parámetro docComment establecido en true para crear el texto y los elementos de comentario de la documentación XML.

    Dim class1 As New CodeTypeDeclaration("Class1")
    
    class1.Comments.Add(New CodeCommentStatement("<summary>", True))
    class1.Comments.Add(New CodeCommentStatement( _
        "Create a Hello World application.", True))
    class1.Comments.Add(New CodeCommentStatement( _
        "<seealso cref=" & ControlChars.Quote & "Class1.Main" & _
        ControlChars.Quote & "/>", True))
    class1.Comments.Add(New CodeCommentStatement("</summary>", True))
    
    ' Add the new type to the namespace type collection.
    samples.Types.Add(class1)
    
    ' Declare a new code entry point method.
    Dim start As New CodeEntryPointMethod()
    start.Comments.Add(New CodeCommentStatement("<summary>", True))
    start.Comments.Add(New CodeCommentStatement( _
        "Main method for HelloWorld application.", True))
    start.Comments.Add(New CodeCommentStatement( _
        "<para>Add a new paragraph to the description.</para>", True))
    start.Comments.Add(New CodeCommentStatement("</summary>", True))
    
    CodeTypeDeclaration class1 = new CodeTypeDeclaration("Class1");
    
    class1.Comments.Add(new CodeCommentStatement("<summary>", true));
    class1.Comments.Add(new CodeCommentStatement(
        "Create a Hello World application.", true));
    class1.Comments.Add(new CodeCommentStatement(
        @"<seealso cref=" + '"' + "Class1.Main" + '"' + "/>", true));
    class1.Comments.Add(new CodeCommentStatement("</summary>", true));
    
    // Add the new type to the namespace type collection.
    samples.Types.Add(class1);
    
    // Declare a new code entry point method.
    CodeEntryPointMethod start = new CodeEntryPointMethod();
    start.Comments.Add(new CodeCommentStatement("<summary>", true));
    start.Comments.Add(new CodeCommentStatement(
        "Main method for HelloWorld application.", true));
    start.Comments.Add(new CodeCommentStatement(
        @"<para>Add a new paragraph to the description.</para>", true));
    start.Comments.Add(new CodeCommentStatement("</summary>", true));
    

Para generar el código de CodeCompileUnit

  • Utilice el método GenerateCodeFromCompileUnit para generar el código y crear un archivo de código fuente que se va a compilar.

    Dim sourceFile As New StreamWriter(sourceFileName)
    
    LogMessage("Generating code...")
    provider.GenerateCodeFromCompileUnit(cu, sourceFile, Nothing)
    sourceFile.Close()
    
    StreamWriter sourceFile = new StreamWriter(sourceFileName);
    provider.GenerateCodeFromCompileUnit(cu, sourceFile, null);
    sourceFile.Close();
    

Compilar el código y generar el archivo de documentación

  • Agregue la opción del compilador /doc a la propiedad CompilerOptions de un objeto CompilerParameters y pase el objeto al método CompileAssemblyFromFile para crear el archivo de documentación XML cuando se compile el código.

    Dim opt As New CompilerParameters(New String() {"System.dll"})
    opt.GenerateExecutable = True
    opt.OutputAssembly = "HelloWorld.exe"
    opt.TreatWarningsAsErrors = True
    opt.IncludeDebugInformation = True
    opt.GenerateInMemory = True
    opt.CompilerOptions = "/doc"
    
    Dim results As CompilerResults
    
    LogMessage(("Compiling with " & providerName))
    results = provider.CompileAssemblyFromFile(opt, sourceFileName)
    
    CompilerParameters opt = new CompilerParameters(new string[]{
                              "System.dll" });
    opt.GenerateExecutable = true;
    opt.OutputAssembly = "HelloWorld.exe";
    opt.TreatWarningsAsErrors = true;
    opt.IncludeDebugInformation = true;
    opt.GenerateInMemory = true;
    opt.CompilerOptions = "/doc:HelloWorldDoc.xml";
    
    CompilerResults results;
    
    LogMessage("Compiling with " + providerName);
    results = provider.CompileAssemblyFromFile(opt, sourceFileName);
    

Ejemplo

El ejemplo de código siguiente crea un gráfico CodeDOM con comentarios de la documentación, genera un archivo de código del gráfico y compila el archivo y crea un archivo de documentación XML asociado.

Imports System
Imports System.CodeDom
Imports System.CodeDom.Compiler
Imports System.IO
Imports System.Text.RegularExpressions



Class Program
    Private Shared providerName As String = "vb"
    Private Shared sourceFileName As String = "test.vb"

    Shared Sub Main(ByVal args() As String)
        Dim provider As CodeDomProvider = _
            CodeDomProvider.CreateProvider(providerName)

        LogMessage("Building CodeDOM graph...")

        Dim cu As New CodeCompileUnit()

        cu = BuildHelloWorldGraph()


        Dim sourceFile As New StreamWriter(sourceFileName)

        LogMessage("Generating code...")
        provider.GenerateCodeFromCompileUnit(cu, sourceFile, Nothing)
        sourceFile.Close()

        Dim opt As New CompilerParameters(New String() {"System.dll"})
        opt.GenerateExecutable = True
        opt.OutputAssembly = "HelloWorld.exe"
        opt.TreatWarningsAsErrors = True
        opt.IncludeDebugInformation = True
        opt.GenerateInMemory = True
        opt.CompilerOptions = "/doc"

        Dim results As CompilerResults

        LogMessage(("Compiling with " & providerName))
        results = provider.CompileAssemblyFromFile(opt, sourceFileName)

        OutputResults(results)
        If results.NativeCompilerReturnValue <> 0 Then
            LogMessage("")
            LogMessage("Compilation failed.")
        Else
            LogMessage("")
            LogMessage("Demo completed successfully.")
        End If
        File.Delete(sourceFileName)

    End Sub 'Main


    ' Build a Hello World program graph using 
    ' System.CodeDom types.
    Public Shared Function BuildHelloWorldGraph() As CodeCompileUnit
        ' Create a new CodeCompileUnit to contain 
        ' the program graph.
        Dim compileUnit As New CodeCompileUnit()

        ' Declare a new namespace called Samples.
        Dim samples As New CodeNamespace("Samples")
        ' Add the new namespace to the compile unit.
        compileUnit.Namespaces.Add(samples)

        ' Add the new namespace import for the System namespace.
        samples.Imports.Add(New CodeNamespaceImport("System"))

        ' Declare a new type called Class1.
        Dim class1 As New CodeTypeDeclaration("Class1")

        class1.Comments.Add(New CodeCommentStatement("<summary>", True))
        class1.Comments.Add(New CodeCommentStatement( _
            "Create a Hello World application.", True))
        class1.Comments.Add(New CodeCommentStatement( _
            "<seealso cref=" & ControlChars.Quote & "Class1.Main" & _
            ControlChars.Quote & "/>", True))
        class1.Comments.Add(New CodeCommentStatement("</summary>", True))

        ' Add the new type to the namespace type collection.
        samples.Types.Add(class1)

        ' Declare a new code entry point method.
        Dim start As New CodeEntryPointMethod()
        start.Comments.Add(New CodeCommentStatement("<summary>", True))
        start.Comments.Add(New CodeCommentStatement( _
            "Main method for HelloWorld application.", True))
        start.Comments.Add(New CodeCommentStatement( _
            "<para>Add a new paragraph to the description.</para>", True))
        start.Comments.Add(New CodeCommentStatement("</summary>", True))
        ' Create a type reference for the System.Console class.
        Dim csSystemConsoleType As New CodeTypeReferenceExpression( _
            "System.Console")

        ' Build a Console.WriteLine statement.
        Dim cs1 As New CodeMethodInvokeExpression(csSystemConsoleType, _
            "WriteLine", New CodePrimitiveExpression("Hello World!"))

        ' Add the WriteLine call to the statement collection.
        start.Statements.Add(cs1)

        ' Build another Console.WriteLine statement.
        Dim cs2 As New CodeMethodInvokeExpression(csSystemConsoleType, _
            "WriteLine", New CodePrimitiveExpression( _
            "Press the ENTER key to continue."))

        ' Add the WriteLine call to the statement collection.
        start.Statements.Add(cs2)

        ' Build a call to System.Console.ReadLine.
        Dim csReadLine As New CodeMethodInvokeExpression( _
            csSystemConsoleType, "ReadLine")

        ' Add the ReadLine statement.
        start.Statements.Add(csReadLine)

        ' Add the code entry point method to
        ' the Members collection of the type.
        class1.Members.Add(start)

        Return compileUnit

    End Function 'BuildHelloWorldGraph

    Shared Sub LogMessage(ByVal [text] As String)
        Console.WriteLine([text])

    End Sub 'LogMessage


    Shared Sub OutputResults(ByVal results As CompilerResults)
        LogMessage(("NativeCompilerReturnValue=" & _
            results.NativeCompilerReturnValue.ToString()))
        Dim s As String
        For Each s In results.Output
            LogMessage(s)
        Next s

    End Sub 'OutputResults
End Class 'Program
using System;
using System.CodeDom;
using System.CodeDom.Compiler;
using System.IO;
using System.Text.RegularExpressions;

namespace BasicCodeDomApp
{
    class Program
    {
        static string providerName = "cs";
        static string sourceFileName = "test.cs";
        static void Main(string[] args)
        {
            CodeDomProvider provider = 
                CodeDomProvider.CreateProvider(providerName);

            LogMessage("Building CodeDOM graph...");

            CodeCompileUnit cu = new CodeCompileUnit();

            cu = BuildHelloWorldGraph();

            StreamWriter sourceFile = new StreamWriter(sourceFileName);
            provider.GenerateCodeFromCompileUnit(cu, sourceFile, null);
            sourceFile.Close();

            CompilerParameters opt = new CompilerParameters(new string[]{
                                      "System.dll" });
            opt.GenerateExecutable = true;
            opt.OutputAssembly = "HelloWorld.exe";
            opt.TreatWarningsAsErrors = true;
            opt.IncludeDebugInformation = true;
            opt.GenerateInMemory = true;
            opt.CompilerOptions = "/doc:HelloWorldDoc.xml";

            CompilerResults results;

            LogMessage("Compiling with " + providerName);
            results = provider.CompileAssemblyFromFile(opt, sourceFileName);

            OutputResults(results);
            if (results.NativeCompilerReturnValue != 0)
            {
                LogMessage("");
                LogMessage("Compilation failed.");
            }
            else
            {
                LogMessage("");
                LogMessage("Demo completed successfully.");
            }
            File.Delete(sourceFileName);
        }

        // Build a Hello World program graph using 
        // System.CodeDom types.
        public static CodeCompileUnit BuildHelloWorldGraph()
        {
            // Create a new CodeCompileUnit to contain 
            // the program graph.
            CodeCompileUnit compileUnit = new CodeCompileUnit();

            // Declare a new namespace called Samples.
            CodeNamespace samples = new CodeNamespace("Samples");
            // Add the new namespace to the compile unit.
            compileUnit.Namespaces.Add(samples);

            // Add the new namespace import for the System namespace.
            samples.Imports.Add(new CodeNamespaceImport("System"));

            // Declare a new type called Class1.
            CodeTypeDeclaration class1 = new CodeTypeDeclaration("Class1");

            class1.Comments.Add(new CodeCommentStatement("<summary>", true));
            class1.Comments.Add(new CodeCommentStatement(
                "Create a Hello World application.", true));
            class1.Comments.Add(new CodeCommentStatement(
                @"<seealso cref=" + '"' + "Class1.Main" + '"' + "/>", true));
            class1.Comments.Add(new CodeCommentStatement("</summary>", true));

            // Add the new type to the namespace type collection.
            samples.Types.Add(class1);

            // Declare a new code entry point method.
            CodeEntryPointMethod start = new CodeEntryPointMethod();
            start.Comments.Add(new CodeCommentStatement("<summary>", true));
            start.Comments.Add(new CodeCommentStatement(
                "Main method for HelloWorld application.", true));
            start.Comments.Add(new CodeCommentStatement(
                @"<para>Add a new paragraph to the description.</para>", true));
            start.Comments.Add(new CodeCommentStatement("</summary>", true));

            // Create a type reference for the System.Console class.
            CodeTypeReferenceExpression csSystemConsoleType = 
                new CodeTypeReferenceExpression("System.Console");

            // Build a Console.WriteLine statement.
            CodeMethodInvokeExpression cs1 = new CodeMethodInvokeExpression(
                csSystemConsoleType, "WriteLine",
                new CodePrimitiveExpression("Hello World!"));

            // Add the WriteLine call to the statement collection.
            start.Statements.Add(cs1);

            // Build another Console.WriteLine statement.
            CodeMethodInvokeExpression cs2 = new CodeMethodInvokeExpression(
                csSystemConsoleType, "WriteLine", new CodePrimitiveExpression(
                "Press the ENTER key to continue."));

            // Add the WriteLine call to the statement collection.
            start.Statements.Add(cs2);

            // Build a call to System.Console.ReadLine.
            CodeMethodInvokeExpression csReadLine = 
                new CodeMethodInvokeExpression(csSystemConsoleType, "ReadLine");

            // Add the ReadLine statement.
            start.Statements.Add(csReadLine);

            // Add the code entry point method to
            // the Members collection of the type.
            class1.Members.Add(start);

            return compileUnit;
        }
        static void LogMessage(string text)
        {
            Console.WriteLine(text);
        }

        static void OutputResults(CompilerResults results)
        {
            LogMessage("NativeCompilerReturnValue=" +
                results.NativeCompilerReturnValue.ToString());
            foreach (string s in results.Output)
            {
                LogMessage(s);
            }
        }
    }
}

El ejemplo de código crea la siguiente documentación XML en el archivo HelloWorldDoc.xml.

<?xml version="1.0" ?> 
<doc>
  <assembly>
    <name>HelloWorld</name> 
  </assembly>
  <members>
    <member name="T:Samples.Class1">
      <summary>
        Create a Hello World application. 
        <seealso cref="M:Samples.Class1.Main" /> 
      </summary>
    </member>
    <member name="M:Samples.Class1.Main">
      <summary>
        Main method for HelloWorld application. 
        <para>Add a new paragraph to the description.</para> 
      </summary>
    </member>
  </members>
</doc>

Compilar el código

  • Este ejemplo de código exige que el conjunto de permisos FullTrust se ejecute correctamente.

Vea también

Conceptos

Documentar el código con XML (Visual Basic)

Referencia

Comentarios de documentación XML (Guía de programación de C#)

Otros recursos

XML Documentation (Visual C++)