Create a new event handler method
When working with a Windows Presentation Foundation (WPF) or Microsoft Silverlight project, Blend para Visual Studio 2012 can generate code for empty event handler methods, to help you get started.
Blend will open your code-behind file, and then paste in the empty event handler method.
For information about event handlers in code or creating interactivity in your Blend application without using code, see Choosing and using interactive controls.
To create a new event handler method
Open your project in Blend.
Open your document (for example, MainWindow.xaml) by double-clicking it in the Projects panel.
Your document will open for editing. Make sure you are in Design view, by clicking the Design tab on the right side of the artboard.
In the Objects and Timeline panel, select the object that you want to hook up to an existing event handler method. For example, if you want a rectangle object to move when a button is clicked, select the button object.
The background behind the name of the object is highlighted, to show that the object is selected.
In the Properties panel, click Events.
A list of all available events for the selected object appears, in alphabetical order.
Precaución Events will not appear if you have more than one object selected at the same time in the Objects and Timeline panel (for example, by holding the Ctrl key to select multiple objects).
Sugerencia To see a short description of an event, move your pointer over the name of the event. A tooltip will appear, with a description of the event.
Locate the event that you want to add programming logic to. For example, in the rectangle and button example, you would locate the MouseDown event.
There are two ways that you can generate the empty event handler method:
Double-click in the text box beside the event name. Blend will generate a default name for your event handler method and enter it into the text box, and will generate the code for the empty method.
Type a name into the text box beside the event name, and then press ENTER or click somewhere else to move focus away from the text box. Event method names must begin with a letter. If the method name does not already exist in the code-behind file, Blend will generate the code for the empty method and will use the name that you typed in.
Blend opens your code-behind file, and then pastes in the empty event handler method for you.
public partial class Window1 { public Window1() { this.InitializeComponent(); // Insert code required on object creation below this point. } private void Button_MouseDown(object sender, RoutedEventArgs e) { } }
With your code-behind file open and the event handler method pasted in, you can begin to add code to your method. For the purposes of this procedure, you could add the following line of code in red to make a message box appear when the button is clicked:
private void Button_MouseDown(object sender, RoutedEventArgs e) { MessageBox.Show("Hello!"); }
For examples of event handler methods in code-behind files, see the samples that are available from the Welcome Screen (click Welcome Screen on the Help menu).
[!NOTA]
Blend will give you a build error if you reference an event handler method in the Events panel that does not exist in the code-behind file. If you get this kind of error, you can determine if there is a spelling mistake in the event handler method name, or you can double-click in the text box for the event to create a new empty event handler method.
When you delete or rename an event handler method name in a text box in the Events panel, Blend does not delete the original method from the code-behind file. This is because the event might still be used elsewhere. You will not receive a build error if there is an event handler method defined in your code-behind file that is not referenced in your XAML file.
[!NOTA]
If you want to reference an object in your .xaml file from a code-behind file, you must name the object in the .xaml file. By default, objects that you create in Blend are not named. You can name an object in the Objects and Timeline panel by right-clicking the object and then clicking Rename.