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List Memory Command

Applies to: yesVisual Studio noVisual Studio for Mac

Note

This article applies to Visual Studio 2017. If you're looking for the latest Visual Studio documentation, see Visual Studio documentation. We recommend upgrading to the latest version of Visual Studio. Download it here

Displays the contents of the specified range of memory.

Syntax

Debug.ListMemory [/ANSI|Unicode] [/Count:number] [/Format:formattype]
[/Hex|Signed|Unsigned] [expression]

Arguments

expression

Optional. The memory address from which to begin displaying memory.

Switches

/ANSI|Unicode

Optional. Display the memory as characters corresponding to the bytes of memory, either ANSI or Unicode.

/Count:number

Optional. Determines how many bytes of memory to display, starting at expression.

/Format:formattype

Optional. Format type for viewing memory information in the Memory window; may be OneByte, TwoBytes, FourBytes, EightBytes, Float (32-bit), or Double (64-bit). If OneByte is used, /Unicode is unavailable.

/Hex|Signed|Unsigned

Optional. Specifies the format for viewing numbers: as signed, unsigned, or hexadecimal.

Remarks

Instead of writing out a complete Debug.ListMemory command with all switches, you can invoke the command using predefined aliases with certain switches preset to specified values. For example, instead of entering:

>Debug.ListMemory /Format:float /Count:30 /Unicode

you can write:

>df /Count:30 /Unicode

Here is a list of the available aliases for the Debug.ListMemory command:

Alias Command and Switches
d Debug.ListMemory
da Debug.ListMemory /Ansi
db Debug.ListMemory /Format:OneByte
dc Debug.ListMemory /Format:FourBytes /Ansi
dd Debug.ListMemory /Format:FourBytes
df Debug.ListMemory /Format:Float
dq Debug.ListMemory /Format:EightBytes
du Debug.ListMemory /Unicode

Example

>Debug.ListMemory /Format:float /Count:30 /Unicode

See also