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Resources and Resource Editors (Windows CE 5.0)

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Resource editors are specialized utility applications that enable you to add, edit, and delete project resources. The following table shows the resource editors available in the IDE.

Resource editor Function
Accelerator editor Add, delete, change, or browse the shortcut key assignments for your project.
Binary editor Edit a resource at the binary level in either hexadecimal or ASCII format.
Dialog editor Create and edit dialog boxes.
Graphics editor Draw images, create toolbar bitmaps, and edit Graphics Interchange Format (GIF) and Joint Photographic Experts Group (JPEG) files.
Menu editor Create and edit menus by working directly with a menu bar that closely resembles the one in your project.
String editor Edit the string table for your project.
Toolbar editor Create toolbar resources and convert bitmaps into toolbar resources.

You can use resource editors for the following tasks:

  • Producing icons and bitmap images in the four-color format used by some Microsoft® Windows® CE–based devices. The equivalent grayscale format is two bits per pixel.
  • Converting existing bitmap images to four-color images.
  • Building dialog boxes that use common Windows CE characteristics, such as the default Tahoma font, toolbars, and OK buttons.

You can use the ResourceView tab to view or edit your project resources. The ResourceView tab does not appear if your project has no resources. For example, a device driver project has no resources, so this project does not include the ResourceView tab.

**Note   **Before you can open the ResourceView window, you must have generated the header files and libraries for your OS design. Otherwise, the resource compilation will fail because the Windows.h header file cannot be found.

See Also

Editing a Resource | Creating a 4-Color Bitmap or Icon | Converting a Bitmap to a 4-Color Format | Adding the Tahoma Font or an OK Button to a Dialog Box | Graphic Property Modification | Graphics Editor | Resources

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