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prototype Property (Windows Scripting - JScript)

 

Returns a reference to the prototype for a class of objects.

Syntax

objectName.prototype

Remarks

The objectName argument is the name of an object.

Use the prototype property to provide a base set of functionality to a class of objects. New instances of an object "inherit" the behavior of the prototype assigned to that object.

For example, say you want to add a method to the Array object that returns the value of the largest element of the array. To do this, declare the function, add it to Array.prototype, and then use it.

function array_max( ){
   var i, max = this[0];
   for (i = 1; i < this.length; i++)
   {
   if (max < this[i])
   max = this[i];
   }
   return max;
}
Array.prototype.max = array_max;
var x = new Array(1, 2, 3, 4, 5, 6);
var y = x.max( );

After this code is executed, y contains the largest value in the array x, or 6.

All intrinsic JScript objects have a prototype property that is read-only. Functionality may be added to the prototype, as in the example, but the object may not be assigned a different prototype. However, user-defined objects may be assigned a new prototype.

The method and property lists for each intrinsic object in this language reference indicate which ones are part of the object's prototype, and which are not.

Requirements

Version 2

Applies To: Array Object (Windows Scripting - JScript)| Boolean Object (Windows Scripting - JScript)| Date Object (Windows Scripting - JScript)| Function Object (Windows Scripting - JScript)| Number Object (Windows Scripting - JScript)| Object Object (Windows Scripting - JScript)| String Object (Windows Scripting - JScript)

See Also

constructor Property (Windows Scripting - JScript)