BasicEffect Class
Microsoft Silverlight will reach end of support after October 2021. Learn more.
Contains a basic rendering effect.
Inheritance Hierarchy
System.Object
Microsoft.Xna.Framework.Graphics.Effect
Microsoft.Xna.Framework.Graphics.BasicEffect
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics.Extensions (in Microsoft.Xna.Framework.Graphics.Extensions.dll)
Syntax
'Declaration
Public Class BasicEffect _
Inherits Effect _
Implements IEffectMatrices, IEffectLights, IEffectFog
public class BasicEffect : Effect,
IEffectMatrices, IEffectLights, IEffectFog
The BasicEffect type exposes the following members.
Properties
Name | Description | |
---|---|---|
Alpha | Gets or sets the material alpha which determines its transparency. Range is between 1 (fully opaque) and 0 (fully transparent). | |
AmbientLightColor | Gets or sets the ambient color for a light, the range of color values is from 0 to 1. | |
CurrentTechnique | Gets or sets the active technique. (Inherited from Effect.) | |
DiffuseColor | Gets or sets the diffuse color for a material, the range of color values is from 0 to 1. | |
DirectionalLight0 | Gets the first directional light for this effect. | |
DirectionalLight1 | Gets the second directional light for this effect. | |
DirectionalLight2 | Gets the third directional light for this effect. | |
EmissiveColor | Gets or sets the emissive color for a material, the range of color values is from 0 to 1. | |
FogColor | Gets or sets the fog color, the range of color values is from 0 to 1. | |
FogEnabled | Enables fog. | |
FogEnd | Gets or sets the maximum z value for fog. | |
FogStart | Gets or sets the minimum z value for fog. | |
IsDisposed | Gets a value that indicates whether the object is disposed. (Inherited from Effect.) | |
LightingEnabled | Enables lighting for this effect. | |
PreferPerPixelLighting | Gets or sets a value indicating that per-pixel lighting should be used if it is available for the current adapter. Per-pixel lighting is available if a graphics adapter supports Pixel Shader Model 2.0. | |
Projection | Gets or sets the projection matrix. Use this matrix to change how a 3D image is converted to a 2D image that is rendered to the computer screen. | |
SpecularColor | Gets or sets the specular color for a material, the range of color values is from 0 to 1. | |
SpecularPower | Gets or sets the specular power of this effect material. | |
Techniques | Gets a collection of techniques that are defined for this effect. (Inherited from Effect.) | |
Texture | Gets or sets a texture to be applied by this effect. | |
TextureEnabled | Enables textures for this effect. | |
VertexColorEnabled | Enables use vertex colors for this effect. | |
View | Gets or sets the view matrix. Use this matrix to change the position and direction of the camera. | |
World | Gets or sets the world matrix. Use this matrix to change the position of the model, using world coordinates. |
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Methods
Name | Description | |
---|---|---|
Dispose() | Immediately releases the unmanaged resources used by this object. (Inherited from Effect.) | |
Dispose(Boolean) | Releases the unmanaged resources used by the Effect and optionally releases the managed resources. (Inherited from Effect.) | |
EnableDefaultLighting | Enables default lighting for this effect. | |
Finalize | Allows this object to attempt to free resources and perform other cleanup operations before garbage collection reclaims the object. (Inherited from Effect.) |
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Version Information
Silverlight
Supported in: 5
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.
Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.