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TextureCube Class

Microsoft Silverlight will reach end of support after October 2021. Learn more.

Represents a set of six 2D textures, one for each face of a cube.

Inheritance Hierarchy

System.Object
  Microsoft.Xna.Framework.Graphics.GraphicsResource
    Microsoft.Xna.Framework.Graphics.Texture
      Microsoft.Xna.Framework.Graphics.TextureCube
        Microsoft.Xna.Framework.Graphics.RenderTargetCube

Namespace:  Microsoft.Xna.Framework.Graphics
Assembly:  Microsoft.Xna.Framework.Graphics (in Microsoft.Xna.Framework.Graphics.dll)

Syntax

'Declaration
Public Class TextureCube _
    Inherits Texture
public class TextureCube : Texture

The TextureCube type exposes the following members.

Constructors

  Name Description
Public method TextureCube Initializes a new instance of TextureCube class.

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Properties

  Name Description
Public property Format Gets the format of the texture data. (Inherited from Texture.)
Public property IsDisposed Gets a value that indicates whether the object is disposed. (Inherited from GraphicsResource.)
Public property LevelCount Gets the number of texture levels in a multilevel texture. (Inherited from Texture.)
Public property Size Gets the width and height of this texture resource, in pixels.

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Methods

  Name Description
Public method Dispose() Immediately releases the unmanaged resources used by this object. (Inherited from GraphicsResource.)
Protected method Dispose(Boolean) Immediately releases the unmanaged resources used by this object. (Inherited from GraphicsResource.)
Protected method Finalize Allows this object to attempt to free resources and perform other cleanup operations before garbage collection reclaims the object. (Inherited from GraphicsResource.)
Public method SetData<T>(CubeMapFace, array<T[]) Sets cube texture data, specifying a cubemap face.
Public method SetData<T>(CubeMapFace, array<T[], Int32, Int32) Sets cube texture data, specifying a cubemap face, start index, and number of elements.
Public method SetData<T>(CubeMapFace, Int32, Nullable<Rectangle>, array<T[], Int32, Int32) Sets cube texture data, specifying a cubemap face, mipmap level, source rectangle, start index, and number of elements.

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Remarks

A texel represents the smallest unit of a texture that can be read from or written to by the GPU. A texel is composed of 1 to 4 components. Specifically, a texel may be any one of the available texture formats represented in the SurfaceFormat enumeration.

A cube texture is a collection of six textures, one for each face of the cube. All faces must be present in the cube texture. Also, a cube map surface must be the same pixel size in all three dimensions (x, y, and z).

Version Information

Silverlight

Supported in: 5

Platforms

For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.

Thread Safety

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.