Compartir a través de


GameControllerFactoryManager.RegisterCustomFactoryForHardwareId Método

Definición

Registra un generador para un controlador de identificador de hardware personalizado.

public:
 static void RegisterCustomFactoryForHardwareId(ICustomGameControllerFactory ^ factory, unsigned short hardwareVendorId, unsigned short hardwareProductId);
 static void RegisterCustomFactoryForHardwareId(ICustomGameControllerFactory const& factory, uint16_t const& hardwareVendorId, uint16_t const& hardwareProductId);
public static void RegisterCustomFactoryForHardwareId(ICustomGameControllerFactory factory, ushort hardwareVendorId, ushort hardwareProductId);
function registerCustomFactoryForHardwareId(factory, hardwareVendorId, hardwareProductId)
Public Shared Sub RegisterCustomFactoryForHardwareId (factory As ICustomGameControllerFactory, hardwareVendorId As UShort, hardwareProductId As UShort)

Parámetros

factory
ICustomGameControllerFactory

El generador que se va a registrar.

hardwareVendorId
UInt16

unsigned short

uint16_t

Identificador del proveedor de hardware.

hardwareProductId
UInt16

unsigned short

uint16_t

Identificador del producto de hardware.

Se aplica a