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IXusbGameControllerInputSink.OnInputReceived(UInt64, Byte, Byte[]) Método

Definición

Evento generado cuando se recibe la entrada.

public:
 void OnInputReceived(unsigned long long timestamp, byte reportId, Platform::Array <byte> ^ inputBuffer);
void OnInputReceived(uint64_t const& timestamp, byte const& reportId, winrt::array_view <byte> const& inputBuffer);
public void OnInputReceived(ulong timestamp, byte reportId, byte[] inputBuffer);
function onInputReceived(timestamp, reportId, inputBuffer)
Public Sub OnInputReceived (timestamp As ULong, reportId As Byte, inputBuffer As Byte())

Parámetros

timestamp
UInt64

unsigned long long

uint64_t

Marca de tiempo del evento.

reportId
Byte

byte

Identificador del informe.

inputBuffer

Byte[]

byte[]

Búfer que contiene la entrada recibida.

Se aplica a