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Gamepad.GamepadAdded Evento

Definición

Indica cuándo se conecta un nuevo controlador para juegos.

// Register
static event_token GamepadAdded(EventHandler<Gamepad> const& handler) const;

// Revoke with event_token
static void GamepadAdded(event_token const* cookie) const;

// Revoke with event_revoker
static Gamepad::GamepadAdded_revoker GamepadAdded(auto_revoke_t, EventHandler<Gamepad> const& handler) const;
public static event System.EventHandler<Gamepad> GamepadAdded;
function onGamepadAdded(eventArgs) { /* Your code */ }
Windows.Gaming.Input.Gamepad.addEventListener("gamepadadded", onGamepadAdded);
Windows.Gaming.Input.Gamepad.removeEventListener("gamepadadded", onGamepadAdded);
- or -
Windows.Gaming.Input.Gamepad.ongamepadadded = onGamepadAdded;
Public Shared Custom Event GamepadAdded As EventHandler(Of Gamepad) 

Tipo de evento

Comentarios

Para identificar los controladores que ya se han agregado, consulta la lista de controladores conectados mediante Gamepad.Gamepads.

Se aplica a