Gamepad.UserChanged Evento

Definición

Indica cuándo ha cambiado el usuario asociado al controlador para juegos.

// Register
event_token UserChanged(TypedEventHandler<IGameController, UserChangedEventArgs const&> const& handler) const;

// Revoke with event_token
void UserChanged(event_token const* cookie) const;

// Revoke with event_revoker
Gamepad::UserChanged_revoker UserChanged(auto_revoke_t, TypedEventHandler<IGameController, UserChangedEventArgs const&> const& handler) const;
public event TypedEventHandler<IGameController,UserChangedEventArgs> UserChanged;
function onUserChanged(eventArgs) { /* Your code */ }
gamepad.addEventListener("userchanged", onUserChanged);
gamepad.removeEventListener("userchanged", onUserChanged);
- or -
gamepad.onuserchanged = onUserChanged;
Public Custom Event UserChanged As TypedEventHandler(Of IGameController, UserChangedEventArgs) Implements UserChanged

Tipo de evento

Implementaciones

Se aplica a

Consulte también