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TimelineMarkerCollection.InsertAt(UInt32, TimelineMarker) Método

Definición

Inserta el elemento especificado.

public:
 virtual void InsertAt(unsigned int index, TimelineMarker ^ value) = IVector<TimelineMarker ^>::InsertAt;
void InsertAt(uint32_t const& index, TimelineMarker const& value);
public void InsertAt(uint index, TimelineMarker value);
function insertAt(index, value)
Public Sub InsertAt (index As UInteger, value As TimelineMarker)

Parámetros

index
UInt32

unsigned int

uint32_t

Índice en el que se va a establecer el valor.

value
TimelineMarker

Valor que se va a establecer.

Implementaciones

M:Windows.Foundation.Collections.IVector1.InsertAt(System.UInt32,0) M:Windows.Foundation.Collections.IVector1.InsertAt(unsigned int,0) M:Windows.Foundation.Collections.IVector1.InsertAt(uint32_t,0)

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