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estructura D3DWDDM2_2DDI_DEVICEFUNCS (d3d10umddi.h)

Especifica las funciones de devolución de llamada que funcionan en una memoria caché del sombreador.

Sintaxis

typedef struct D3DWDDM2_2DDI_DEVICEFUNCS {
  PFND3D11_1DDI_RESOURCEUPDATESUBRESOURCEUP               pfnDefaultConstantBufferUpdateSubresourceUP;
  PFND3D11_1DDI_SETCONSTANTBUFFERS                        pfnVsSetConstantBuffers;
  PFND3D10DDI_SETSHADERRESOURCES                          pfnPsSetShaderResources;
  PFND3D10DDI_SETSHADER                                   pfnPsSetShader;
  PFND3D10DDI_SETSAMPLERS                                 pfnPsSetSamplers;
  PFND3D10DDI_SETSHADER                                   pfnVsSetShader;
  PFND3D10DDI_DRAWINDEXED                                 pfnDrawIndexed;
  PFND3D10DDI_DRAW                                        pfnDraw;
  PFND3D10DDI_RESOURCEMAP                                 pfnDynamicIABufferMapNoOverwrite;
  PFND3D10DDI_RESOURCEUNMAP                               pfnDynamicIABufferUnmap;
  PFND3D10DDI_RESOURCEMAP                                 pfnDynamicConstantBufferMapDiscard;
  PFND3D10DDI_RESOURCEMAP                                 pfnDynamicIABufferMapDiscard;
  PFND3D10DDI_RESOURCEUNMAP                               pfnDynamicConstantBufferUnmap;
  PFND3D11_1DDI_SETCONSTANTBUFFERS                        pfnPsSetConstantBuffers;
  PFND3D10DDI_SETINPUTLAYOUT                              pfnIaSetInputLayout;
  PFND3D10DDI_IA_SETVERTEXBUFFERS                         pfnIaSetVertexBuffers;
  PFND3D10DDI_IA_SETINDEXBUFFER                           pfnIaSetIndexBuffer;
  PFND3D10DDI_DRAWINDEXEDINSTANCED                        pfnDrawIndexedInstanced;
  PFND3D10DDI_DRAWINSTANCED                               pfnDrawInstanced;
  PFND3D10DDI_RESOURCEMAP                                 pfnDynamicResourceMapDiscard;
  PFND3D10DDI_RESOURCEUNMAP                               pfnDynamicResourceUnmap;
  PFND3D11_1DDI_SETCONSTANTBUFFERS                        pfnGsSetConstantBuffers;
  PFND3D10DDI_SETSHADER                                   pfnGsSetShader;
  PFND3D10DDI_IA_SETTOPOLOGY                              pfnIaSetTopology;
  PFND3D10DDI_RESOURCEMAP                                 pfnStagingResourceMap;
  PFND3D10DDI_RESOURCEUNMAP                               pfnStagingResourceUnmap;
  PFND3D10DDI_SETSHADERRESOURCES                          pfnVsSetShaderResources;
  PFND3D10DDI_SETSAMPLERS                                 pfnVsSetSamplers;
  PFND3D10DDI_SETSHADERRESOURCES                          pfnGsSetShaderResources;
  PFND3D10DDI_SETSAMPLERS                                 pfnGsSetSamplers;
  PFND3D11DDI_SETRENDERTARGETS                            pfnSetRenderTargets;
  PFND3D10DDI_SHADERRESOURCEVIEWREADAFTERWRITEHAZARD      pfnShaderResourceViewReadAfterWriteHazard;
  PFND3D10DDI_RESOURCEREADAFTERWRITEHAZARD                pfnResourceReadAfterWriteHazard;
  PFND3D10DDI_SETBLENDSTATE                               pfnSetBlendState;
  PFND3D10DDI_SETDEPTHSTENCILSTATE                        pfnSetDepthStencilState;
  PFND3D10DDI_SETRASTERIZERSTATE                          pfnSetRasterizerState;
  PFND3D10DDI_QUERYEND                                    pfnQueryEnd;
  PFND3D10DDI_QUERYBEGIN                                  pfnQueryBegin;
  PFND3D11_1DDI_RESOURCECOPYREGION                        pfnResourceCopyRegion;
  PFND3D11_1DDI_RESOURCEUPDATESUBRESOURCEUP               pfnResourceUpdateSubresourceUP;
  PFND3D10DDI_SO_SETTARGETS                               pfnSoSetTargets;
  PFND3D10DDI_DRAWAUTO                                    pfnDrawAuto;
  PFND3D10DDI_SETVIEWPORTS                                pfnSetViewports;
  PFND3D10DDI_SETSCISSORRECTS                             pfnSetScissorRects;
  PFND3D10DDI_CLEARRENDERTARGETVIEW                       pfnClearRenderTargetView;
  PFND3D10DDI_CLEARDEPTHSTENCILVIEW                       pfnClearDepthStencilView;
  PFND3D10DDI_SETPREDICATION                              pfnSetPredication;
  PFND3D10DDI_QUERYGETDATA                                pfnQueryGetData;
  PFND3DWDDM2_0DDI_FLUSH                                  pfnFlush;
  PFND3D10DDI_GENMIPS                                     pfnGenMips;
  PFND3D10DDI_RESOURCECOPY                                pfnResourceCopy;
  PFND3D10DDI_RESOURCERESOLVESUBRESOURCE                  pfnResourceResolveSubresource;
  PFND3D10DDI_RESOURCEMAP                                 pfnResourceMap;
  PFND3D10DDI_RESOURCEUNMAP                               pfnResourceUnmap;
  PFND3D10DDI_RESOURCEISSTAGINGBUSY                       pfnResourceIsStagingBusy;
  PFND3DWDDM2_2DDI_RELOCATEDEVICEFUNCS                    pfnRelocateDeviceFuncs;
  PFND3D11DDI_CALCPRIVATERESOURCESIZE                     pfnCalcPrivateResourceSize;
  PFND3D10DDI_CALCPRIVATEOPENEDRESOURCESIZE               pfnCalcPrivateOpenedResourceSize;
  PFND3D11DDI_CREATERESOURCE                              pfnCreateResource;
  PFND3D10DDI_OPENRESOURCE                                pfnOpenResource;
  PFND3D10DDI_DESTROYRESOURCE                             pfnDestroyResource;
  PFND3DWDDM2_0DDI_CALCPRIVATESHADERRESOURCEVIEWSIZE      pfnCalcPrivateShaderResourceViewSize;
  PFND3DWDDM2_0DDI_CREATESHADERRESOURCEVIEW               pfnCreateShaderResourceView;
  PFND3D10DDI_DESTROYSHADERRESOURCEVIEW                   pfnDestroyShaderResourceView;
  PFND3DWDDM2_0DDI_CALCPRIVATERENDERTARGETVIEWSIZE        pfnCalcPrivateRenderTargetViewSize;
  PFND3DWDDM2_0DDI_CREATERENDERTARGETVIEW                 pfnCreateRenderTargetView;
  PFND3D10DDI_DESTROYRENDERTARGETVIEW                     pfnDestroyRenderTargetView;
  PFND3D11DDI_CALCPRIVATEDEPTHSTENCILVIEWSIZE             pfnCalcPrivateDepthStencilViewSize;
  PFND3D11DDI_CREATEDEPTHSTENCILVIEW                      pfnCreateDepthStencilView;
  PFND3D10DDI_DESTROYDEPTHSTENCILVIEW                     pfnDestroyDepthStencilView;
  PFND3D10DDI_CALCPRIVATEELEMENTLAYOUTSIZE                pfnCalcPrivateElementLayoutSize;
  PFND3D10DDI_CREATEELEMENTLAYOUT                         pfnCreateElementLayout;
  PFND3D10DDI_DESTROYELEMENTLAYOUT                        pfnDestroyElementLayout;
  PFND3D11_1DDI_CALCPRIVATEBLENDSTATESIZE                 pfnCalcPrivateBlendStateSize;
  PFND3D11_1DDI_CREATEBLENDSTATE                          pfnCreateBlendState;
  PFND3D10DDI_DESTROYBLENDSTATE                           pfnDestroyBlendState;
  PFND3D10DDI_CALCPRIVATEDEPTHSTENCILSTATESIZE            pfnCalcPrivateDepthStencilStateSize;
  PFND3D10DDI_CREATEDEPTHSTENCILSTATE                     pfnCreateDepthStencilState;
  PFND3D10DDI_DESTROYDEPTHSTENCILSTATE                    pfnDestroyDepthStencilState;
  PFND3DWDDM2_0DDI_CALCPRIVATERASTERIZERSTATESIZE         pfnCalcPrivateRasterizerStateSize;
  PFND3DWDDM2_0DDI_CREATERASTERIZERSTATE                  pfnCreateRasterizerState;
  PFND3D10DDI_DESTROYRASTERIZERSTATE                      pfnDestroyRasterizerState;
  PFND3D11_1DDI_CALCPRIVATESHADERSIZE                     pfnCalcPrivateShaderSize;
  PFND3D11_1DDI_CREATEVERTEXSHADER                        pfnCreateVertexShader;
  PFND3D11_1DDI_CREATEGEOMETRYSHADER                      pfnCreateGeometryShader;
  PFND3D11_1DDI_CREATEPIXELSHADER                         pfnCreatePixelShader;
  PFND3D11_1DDI_CALCPRIVATEGEOMETRYSHADERWITHSTREAMOUTPUT pfnCalcPrivateGeometryShaderWithStreamOutput;
  PFND3D11_1DDI_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT      pfnCreateGeometryShaderWithStreamOutput;
  PFND3D10DDI_DESTROYSHADER                               pfnDestroyShader;
  PFND3D10DDI_CALCPRIVATESAMPLERSIZE                      pfnCalcPrivateSamplerSize;
  PFND3D10DDI_CREATESAMPLER                               pfnCreateSampler;
  PFND3D10DDI_DESTROYSAMPLER                              pfnDestroySampler;
  PFND3DWDDM2_0DDI_CALCPRIVATEQUERYSIZE                   pfnCalcPrivateQuerySize;
  PFND3DWDDM2_0DDI_CREATEQUERY                            pfnCreateQuery;
  PFND3D10DDI_DESTROYQUERY                                pfnDestroyQuery;
  PFND3D10DDI_CHECKFORMATSUPPORT                          pfnCheckFormatSupport;
  PFND3DWDDM1_3DDI_CHECKMULTISAMPLEQUALITYLEVELS          pfnCheckMultisampleQualityLevels;
  PFND3D10DDI_CHECKCOUNTERINFO                            pfnCheckCounterInfo;
  PFND3D10DDI_CHECKCOUNTER                                pfnCheckCounter;
  PFND3D10DDI_DESTROYDEVICE                               pfnDestroyDevice;
  PFND3D10DDI_SETTEXTFILTERSIZE                           pfnSetTextFilterSize;
  PFND3D10DDI_RESOURCECOPY                                pfnResourceConvert;
  PFND3D11_1DDI_RESOURCECOPYREGION                        pfnResourceConvertRegion;
  PFND3D10DDI_RESETPRIMITIVEID                            pfnResetPrimitiveID;
  PFND3D10DDI_SETVERTEXPIPELINEOUTPUT                     pfnSetVertexPipelineOutput;
  PFND3D11DDI_DRAWINDEXEDINSTANCEDINDIRECT                pfnDrawIndexedInstancedIndirect;
  PFND3D11DDI_DRAWINSTANCEDINDIRECT                       pfnDrawInstancedIndirect;
  PFND3D11DDI_COMMANDLISTEXECUTE                          pfnCommandListExecute;
  PFND3D10DDI_SETSHADERRESOURCES                          pfnHsSetShaderResources;
  PFND3D10DDI_SETSHADER                                   pfnHsSetShader;
  PFND3D10DDI_SETSAMPLERS                                 pfnHsSetSamplers;
  PFND3D11_1DDI_SETCONSTANTBUFFERS                        pfnHsSetConstantBuffers;
  PFND3D10DDI_SETSHADERRESOURCES                          pfnDsSetShaderResources;
  PFND3D10DDI_SETSHADER                                   pfnDsSetShader;
  PFND3D10DDI_SETSAMPLERS                                 pfnDsSetSamplers;
  PFND3D11_1DDI_SETCONSTANTBUFFERS                        pfnDsSetConstantBuffers;
  PFND3D11_1DDI_CREATEHULLSHADER                          pfnCreateHullShader;
  PFND3D11_1DDI_CREATEDOMAINSHADER                        pfnCreateDomainShader;
  PFND3D11DDI_CHECKDEFERREDCONTEXTHANDLESIZES             pfnCheckDeferredContextHandleSizes;
  PFND3D11DDI_CALCDEFERREDCONTEXTHANDLESIZE               pfnCalcDeferredContextHandleSize;
  PFND3D11DDI_CALCPRIVATEDEFERREDCONTEXTSIZE              pfnCalcPrivateDeferredContextSize;
  PFND3D11DDI_CREATEDEFERREDCONTEXT                       pfnCreateDeferredContext;
  PFND3D11DDI_ABANDONCOMMANDLIST                          pfnAbandonCommandList;
  PFND3D11DDI_CALCPRIVATECOMMANDLISTSIZE                  pfnCalcPrivateCommandListSize;
  PFND3D11DDI_CREATECOMMANDLIST                           pfnCreateCommandList;
  PFND3D11DDI_DESTROYCOMMANDLIST                          pfnDestroyCommandList;
  PFND3D11_1DDI_CALCPRIVATETESSELLATIONSHADERSIZE         pfnCalcPrivateTessellationShaderSize;
  PFND3D11DDI_SETSHADER_WITH_IFACES                       pfnPsSetShaderWithIfaces;
  PFND3D11DDI_SETSHADER_WITH_IFACES                       pfnVsSetShaderWithIfaces;
  PFND3D11DDI_SETSHADER_WITH_IFACES                       pfnGsSetShaderWithIfaces;
  PFND3D11DDI_SETSHADER_WITH_IFACES                       pfnHsSetShaderWithIfaces;
  PFND3D11DDI_SETSHADER_WITH_IFACES                       pfnDsSetShaderWithIfaces;
  PFND3D11DDI_SETSHADER_WITH_IFACES                       pfnCsSetShaderWithIfaces;
  PFND3D11DDI_CREATECOMPUTESHADER                         pfnCreateComputeShader;
  PFND3D10DDI_SETSHADER                                   pfnCsSetShader;
  PFND3D10DDI_SETSHADERRESOURCES                          pfnCsSetShaderResources;
  PFND3D10DDI_SETSAMPLERS                                 pfnCsSetSamplers;
  PFND3D11_1DDI_SETCONSTANTBUFFERS                        pfnCsSetConstantBuffers;
  PFND3DWDDM2_0DDI_CALCPRIVATEUNORDEREDACCESSVIEWSIZE     pfnCalcPrivateUnorderedAccessViewSize;
  PFND3DWDDM2_0DDI_CREATEUNORDEREDACCESSVIEW              pfnCreateUnorderedAccessView;
  PFND3D11DDI_DESTROYUNORDEREDACCESSVIEW                  pfnDestroyUnorderedAccessView;
  PFND3D11DDI_CLEARUNORDEREDACCESSVIEWUINT                pfnClearUnorderedAccessViewUint;
  PFND3D11DDI_CLEARUNORDEREDACCESSVIEWFLOAT               pfnClearUnorderedAccessViewFloat;
  PFND3D11DDI_SETUNORDEREDACCESSVIEWS                     pfnCsSetUnorderedAccessViews;
  PFND3D11DDI_DISPATCH                                    pfnDispatch;
  PFND3D11DDI_DISPATCHINDIRECT                            pfnDispatchIndirect;
  PFND3D11DDI_SETRESOURCEMINLOD                           pfnSetResourceMinLOD;
  PFND3D11DDI_COPYSTRUCTURECOUNT                          pfnCopyStructureCount;
  PFND3D11DDI_RECYCLECOMMANDLIST                          pfnRecycleCommandList;
  PFND3D11DDI_RECYCLECREATECOMMANDLIST                    pfnRecycleCreateCommandList;
  PFND3D11DDI_RECYCLECREATEDEFERREDCONTEXT                pfnRecycleCreateDeferredContext;
  PFND3D11DDI_DESTROYCOMMANDLIST                          pfnRecycleDestroyCommandList;
  PFND3D11_1DDI_DISCARD                                   pfnDiscard;
  PFND3D11_1DDI_ASSIGNDEBUGBINARY                         pfnAssignDebugBinary;
  PFND3D10DDI_RESOURCEMAP                                 pfnDynamicConstantBufferMapNoOverwrite;
  PFND3D11_1DDI_CHECKDIRECTFLIPSUPPORT                    pfnCheckDirectFlipSupport;
  PFND3D11_1DDI_CLEARVIEW                                 pfnClearView;
  PFND3DWDDM1_3DDI_UPDATETILEMAPPINGS                     pfnUpdateTileMappings;
  PFND3DWDDM1_3DDI_COPYTILEMAPPINGS                       pfnCopyTileMappings;
  PFND3DWDDM1_3DDI_COPYTILES                              pfnCopyTiles;
  PFND3DWDDM1_3DDI_UPDATETILES                            pfnUpdateTiles;
  PFND3DWDDM1_3DDI_TILEDRESOURCEBARRIER                   pfnTiledResourceBarrier;
  PFND3DWDDM1_3DDI_GETMIPPACKING                          pfnGetMipPacking;
  PFND3DWDDM1_3DDI_RESIZETILEPOOL                         pfnResizeTilePool;
  PFND3DWDDM1_3DDI_SETMARKER                              pfnSetMarker;
  PFND3DWDDM1_3DDI_SETMARKERMODE                          pfnSetMarkerMode;
  PFND3DWDDM2_0DDI_SETHARDWAREPROTECTION                  pfnSetHardwareProtection;
  PFND3DWDDM2_0DDI_GETRESOURCELAYOUT                      pfnGetResourceLayout;
  PFND3DWDDM2_0DDI_RETRIEVE_SHADER_COMMENT                pfnRetrieveShaderComment;
  PFND3DWDDM2_0DDI_SETHARDWAREPROTECTIONSTATE             pfnSetHardwareProtectionState;
  PFND3DWDDM2_1DDI_SYNC_TOKEN                             pfnAcquireResource;
  PFND3DWDDM2_1DDI_SYNC_TOKEN                             pfnReleaseResource;
  PFND3DWDDM2_2DDI_CALCPRIVATE_SHADERCACHE_SESSION_SIZE   pfnCalcPrivateShaderCacheSessionSize;
  PFND3DWDDM2_2DDI_CREATE_SHADERCACHE_SESSION             pfnCreateShaderCacheSession;
  PFND3DWDDM2_2DDI_DESTROY_SHADERCACHE_SESSION            pfnDestroyShaderCacheSession;
  PFND3DWDDM2_2DDI_SET_SHADERCACHE_SESSION                pfnSetShaderCacheSession;
} D3DWDDM2_2DDI_DEVICEFUNCS;

Miembros

pfnDefaultConstantBufferUpdateSubresourceUP

pfnVsSetConstantBuffers

pfnPsSetShaderResources

pfnPsSetShader

pfnPsSetSamplers

pfnVsSetShader

pfnDrawIndexed

pfnDraw

pfnDynamicIABufferMapNoOverwrite

pfnDynamicIABufferUnmap

pfnDynamicConstantBufferMapDiscard

pfnDynamicIABufferMapDiscard

pfnDynamicConstantBufferUnmap

pfnPsSetConstantBuffers

pfnIaSetInputLayout

pfnIaSetVertexBuffers

pfnIaSetIndexBuffer

pfnDrawIndexedInstanced

pfnDrawInstanced

pfnDynamicResourceMapDiscard

pfnDynamicResourceUnmap

pfnGsSetConstantBuffers

pfnGsSetShader

pfnIaSetTopology

pfnStagingResourceMap

pfnStagingResourceUnmap

pfnVsSetShaderResources

pfnVsSetSamplers

pfnGsSetShaderResources

pfnGsSetSamplers

pfnSetRenderTargets

pfnShaderResourceViewReadAfterWriteHazard

pfnResourceReadAfterWriteHazard

pfnSetBlendState

pfnSetDepthStencilState

pfnSetRasterizerState

pfnQueryEnd

pfnQueryBegin

pfnResourceCopyRegion

pfnResourceUpdateSubresourceUP

pfnSoSetTargets

pfnDrawAuto

pfnSetViewports

pfnSetScissorRects

pfnClearRenderTargetView

pfnClearDepthStencilView

pfnSetPredication

pfnQueryGetData

pfnFlush

pfnGenMips

pfnResourceCopy

pfnResourceResolveSubresource

pfnResourceMap

pfnResourceUnmap

pfnResourceIsStagingBusy

pfnRelocateDeviceFuncs

pfnCalcPrivateResourceSize

pfnCalcPrivateOpenedResourceSize

pfnCreateResource

pfnOpenResource

pfnDestroyResource

pfnCalcPrivateShaderResourceViewSize

pfnCreateShaderResourceView

pfnDestroyShaderResourceView

pfnCalcPrivateRenderTargetViewSize

pfnCreateRenderTargetView

pfnDestroyRenderTargetView

pfnCalcPrivateDepthStencilViewSize

pfnCreateDepthStencilView

pfnDestroyDepthStencilView

pfnCalcPrivateElementLayoutSize

pfnCreateElementLayout

pfnDestroyElementLayout

pfnCalcPrivateBlendStateSize

pfnCreateBlendState

pfnDestroyBlendState

pfnCalcPrivateDepthStencilStateSize

pfnCreateDepthStencilState

pfnDestroyDepthStencilState

pfnCalcPrivateRasterizerStateSize

pfnCreateRasterizerState

pfnDestroyRasterizerState

pfnCalcPrivateShaderSize

pfnCreateVertexShader

pfnCreateGeometryShader

pfnCreatePixelShader

pfnCalcPrivateGeometryShaderWithStreamOutput

pfnCreateGeometryShaderWithStreamOutput

pfnDestroyShader

pfnCalcPrivateSamplerSize

pfnCreateSampler

pfnDestroySampler

pfnCalcPrivateQuerySize

pfnCreateQuery

pfnDestroyQuery

pfnCheckFormatSupport

pfnCheckMultisampleQualityLevels

pfnCheckCounterInfo

pfnCheckCounter

pfnDestroyDevice

pfnSetTextFilterSize

pfnResourceConvert

pfnResourceConvertRegion

pfnResetPrimitiveID

pfnSetVertexPipelineOutput

pfnDrawIndexedInstancedIndirect

pfnDrawInstancedIndirect

pfnCommandListExecute

pfnHsSetShaderResources

pfnHsSetShader

pfnHsSetSamplers

pfnHsSetConstantBuffers

pfnDsSetShaderResources

pfnDsSetShader

pfnDsSetSamplers

pfnDsSetConstantBuffers

pfnCreateHullShader

pfnCreateDomainShader

pfnCheckDeferredContextHandleSizes

pfnCalcDeferredContextHandleSize

pfnCalcPrivateDeferredContextSize

pfnCreateDeferredContext

pfnAbandonCommandList

pfnCalcPrivateCommandListSize

pfnCreateCommandList

pfnDestroyCommandList

pfnCalcPrivateTessellationShaderSize

pfnPsSetShaderWithIfaces

pfnVsSetShaderWithIfaces

pfnGsSetShaderWithIfaces

pfnHsSetShaderWithIfaces

pfnDsSetShaderWithIfaces

pfnCsSetShaderWithIfaces

pfnCreateComputeShader

pfnCsSetShader

pfnCsSetShaderResources

pfnCsSetSamplers

pfnCsSetConstantBuffers

pfnCalcPrivateUnorderedAccessViewSize

pfnCreateUnorderedAccessView

pfnDestroyUnorderedAccessView

pfnClearUnorderedAccessViewUint

pfnClearUnorderedAccessViewFloat

pfnCsSetUnorderedAccessViews

pfnDispatch

pfnDispatchIndirect

pfnSetResourceMinLOD

pfnCopyStructureCount

pfnRecycleCommandList

pfnRecycleCreateCommandList

pfnRecycleCreateDeferredContext

pfnRecycleDestroyCommandList

pfnDiscard

pfnAssignDebugBinary

pfnDynamicConstantBufferMapNoOverwrite

pfnCheckDirectFlipSupport

pfnClearView

pfnUpdateTileMappings

pfnCopyTileMappings

pfnCopyTiles

pfnUpdateTiles

pfnTiledResourceBarrier

pfnGetMipPacking

pfnResizeTilePool

pfnSetMarker

pfnSetMarkerMode

pfnSetHardwareProtection

pfnGetResourceLayout

pfnRetrieveShaderComment

pfnSetHardwareProtectionState

pfnAcquireResource

pfnReleaseResource

pfnCalcPrivateShaderCacheSessionSize

Función de devolución de llamada que devuelve el tamaño de una sesión de caché del sombreador privado.

pfnCreateShaderCacheSession

Función de devolución de llamada que crea una sesión de caché del sombreador.

pfnDestroyShaderCacheSession

Función de devolución de llamada que destruye una sesión de caché del sombreador.

pfnSetShaderCacheSession

Función de devolución de llamada que establece una sesión de caché del sombreador.

Requisitos

Requisito Valor
Header d3d10umddi.h