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estructura CD3D11_SAMPLER_DESC (d3d11.h)

Representa un estado de sampler y proporciona métodos útiles para crear estados de sampler.

Syntax

struct CD3D11_SAMPLER_DESC : D3D11_SAMPLER_DESC {
  void CD3D11_SAMPLER_DESC();
  void CD3D11_SAMPLER_DESC(
    const D3D11_SAMPLER_DESC & o
  );
  void CD3D11_SAMPLER_DESC(
    CD3D11_DEFAULT unnamedParam1
  );
  void CD3D11_SAMPLER_DESC(
    D3D11_FILTER               filter,
    D3D11_TEXTURE_ADDRESS_MODE addressU,
    D3D11_TEXTURE_ADDRESS_MODE addressV,
    D3D11_TEXTURE_ADDRESS_MODE addressW,
    FLOAT                      mipLODBias,
    UINT                       maxAnisotropy,
    D3D11_COMPARISON_FUNC      comparisonFunc,
    const FLOAT                *borderColor,
    FLOAT                      minLOD,
    FLOAT                      maxLOD
  );
  void ~CD3D11_SAMPLER_DESC();
};

Herencia

La estructura de CD3D11_SAMPLER_DESC implementa D3D11_SAMPLER_DESC.

Miembros

void CD3D11_SAMPLER_DESC()

Crea una instancia nueva de una estructura de CD3D11_SAMPLER_DESC sin inicializar.

void CD3D11_SAMPLER_DESC( const D3D11_SAMPLER_DESC & o)

Crea una instancia nueva de una estructura de CD3D11_SAMPLER_DESC que se inicializa con una estructura de D3D11_SAMPLER_DESC .

void CD3D11_SAMPLER_DESC( CD3D11_DEFAULT unnamedParam1)

Crea una instancia de una nueva instancia de una estructura de CD3D11_SAMPLER_DESC que se inicializa con valores de estado de ejemplo predeterminados.

void CD3D11_SAMPLER_DESC( D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU, D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW, FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc, const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD)

Crea una instancia nueva de una estructura de CD3D11_SAMPLER_DESC que se inicializa con una estructura de D3D11_SAMPLER_DESC .

void ~CD3D11_SAMPLER_DESC()

Destruye una instancia de una estructura de CD3D11_SAMPLER_DESC .

Comentarios

Este es el modo en que D3D11.h define CD3D11_SAMPLER_DESC:

struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC
{
    CD3D11_SAMPLER_DESC()
    {}
    explicit CD3D11_SAMPLER_DESC( const D3D11_SAMPLER_DESC& o ) :
        D3D11_SAMPLER_DESC( o )
    {}
    explicit CD3D11_SAMPLER_DESC( CD3D11_DEFAULT )
    {
        Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
        AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
        AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
        AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
        MipLODBias = 0;
        MaxAnisotropy = 1;
        ComparisonFunc = D3D11_COMPARISON_NEVER;
        BorderColor[ 0 ] = 1.0f;
        BorderColor[ 1 ] = 1.0f;
        BorderColor[ 2 ] = 1.0f;
        BorderColor[ 3 ] = 1.0f;
        MinLOD = -3.402823466e+38F; // -FLT_MAX
        MaxLOD = 3.402823466e+38F; // FLT_MAX
    }
    explicit CD3D11_SAMPLER_DESC(
        D3D11_FILTER filter,
        D3D11_TEXTURE_ADDRESS_MODE addressU,
        D3D11_TEXTURE_ADDRESS_MODE addressV,
        D3D11_TEXTURE_ADDRESS_MODE addressW,
        FLOAT mipLODBias,
        UINT maxAnisotropy,
        D3D11_COMPARISON_FUNC comparisonFunc,
        _In_reads_opt_( 4 ) const FLOAT* borderColor, // RGBA
        FLOAT minLOD,
        FLOAT maxLOD )
    {
        Filter = filter;
        AddressU = addressU;
        AddressV = addressV;
        AddressW = addressW;
        MipLODBias = mipLODBias;
        MaxAnisotropy = maxAnisotropy;
        ComparisonFunc = comparisonFunc;
        const float defaultColor[ 4 ] = { 1.0f, 1.0f, 1.0f, 1.0f };
        if (!borderColor) borderColor = defaultColor;
        BorderColor[ 0 ] = borderColor[ 0 ];
        BorderColor[ 1 ] = borderColor[ 1 ];
        BorderColor[ 2 ] = borderColor[ 2 ];
        BorderColor[ 3 ] = borderColor[ 3 ];
        MinLOD = minLOD;
        MaxLOD = maxLOD;
    }
    ~CD3D11_SAMPLER_DESC() {}
    operator const D3D11_SAMPLER_DESC&() const { return *this; }
};

Requisitos

Requisito Value
Cliente mínimo compatible Windows 7 [aplicaciones de escritorio | Aplicaciones para UWP]
Servidor mínimo compatible Windows Server 2008 R2 [aplicaciones de escritorio | Aplicaciones para UWP]
Encabezado d3d11.h

Consulte también

Estructuras auxiliares de CD3D11