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estructura de CD3DX12_ROOT_PARAMETER1

Estructura auxiliar para permitir una inicialización sencilla de una estructura de D3D12_ROOT_PARAMETER1 .

Sintaxis

struct CD3DX12_ROOT_PARAMETER1  : public D3D12_ROOT_PARAMETER1{
       CD3DX12_ROOT_PARAMETER1();
       explicit CD3DX12_ROOT_PARAMETER1(const D3D12_ROOT_PARAMETER1 &o);
  void static inline InitAsDescriptorTable(D3D12_ROOT_PARAMETER1 &rootParam, UINT numDescriptorRanges, const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void static inline InitAsConstants(D3D12_ROOT_PARAMETER1 &rootParam, UINT num32BitValues, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void static inline InitAsConstantBufferView(D3D12_ROOT_PARAMETER1 &rootParam, UINT shaderRegister, UINT registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void static inline InitAsShaderResourceView(D3D12_ROOT_PARAMETER1 &rootParam, UINT shaderRegister, UINT registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void static inline InitAsUnorderedAccessView(D3D12_ROOT_PARAMETER1 &rootParam, UINT shaderRegister, UINT registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void inline InitAsDescriptorTable(UINT numDescriptorRanges, const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void inline InitAsConstants(UINT num32BitValues, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void inline InitAsConstantBufferView(UINT shaderRegister, UINT registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void inline InitAsShaderResourceView(UINT shaderRegister, UINT registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void inline InitAsUnorderedAccessView(UINT shaderRegister, UINT registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
};

Miembros

CD3DX12_ROOT_PARAMETER1()

Crea una nueva instancia sin inicializar de un CD3DX12_ROOT_PARAMETER1.

explicit CD3DX12_ROOT_PARAMETER1(const D3D12_ROOT_PARAMETER1 &o)

Crea una nueva instancia de un CD3DX12_ROOT_PARAMETER1, inicializado con el contenido de otra estructura D3D12_ROOT_PARAMETER1 .

static initAsDescriptorTable(D3D12_ROOT_PARAMETER1 &rootParam, UINT numDescriptorRanges, const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Especifica una función que inicializa los parámetros siguientes:

& D3D12_ROOT_PARAMETER1 rootParam

UINT numDescriptorRanges

const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges

visibilidad de D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

static initAsConstants(D3D12_ROOT_PARAMETER1 &rootParam, UINT num32BitValues, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Especifica una función que inicializa los parámetros siguientes:

& D3D12_ROOT_PARAMETER1 rootParam

UINT num32BitValues

Sombreador UINTRegister

UINT registerSpace = 0

visibilidad de D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

static initAsConstantBufferView(D3D12_ROOT_PARAMETER1 &rootParam, UINT shaderRegister, UINT registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Especifica una función que inicializa los parámetros siguientes:

& D3D12_ROOT_PARAMETER1 rootParam

Sombreador UINTRegister

UINT registerSpace = 0

marcas de D3D12_ROOT_DESCRIPTOR_FLAGS = D3D12_ROOT_DESCRIPTOR_FLAG_NONE

visibilidad de D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

static initAsShaderResourceView(D3D12_ROOT_PARAMETER1 &rootParam, UINT shaderRegister, UINT registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Especifica una función que inicializa los parámetros siguientes:

& D3D12_ROOT_PARAMETER1 rootParam

Sombreador UINTRegister

UINT registerSpace = 0

marcas de D3D12_ROOT_DESCRIPTOR_FLAGS = D3D12_ROOT_DESCRIPTOR_FLAG_NONE

visibilidad de D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

static initAsUnorderedAccessView(D3D12_ROOT_PARAMETER1 &rootParam, UINT shaderRegister, UINT registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Especifica una función que inicializa los parámetros siguientes:

& D3D12_ROOT_PARAMETER1 rootParam

Sombreador UINTRegister

UINT registerSpace = 0

marcas de D3D12_ROOT_DESCRIPTOR_FLAGS = D3D12_ROOT_DESCRIPTOR_FLAG_NONE

visibilidad de D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

inline InitAsDescriptorTable(UINT numDescriptorRanges, const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Especifica una función que inicializa los parámetros siguientes:

UINT numDescriptorRanges

const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges

visibilidad de D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

inline InitAsConstants(UINT num32BitValues, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Especifica una función que inicializa los parámetros siguientes:

UINT num32BitValues

Sombreador UINTRegister

UINT registerSpace = 0

visibilidad de D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

inline InitAsConstantBufferView(UINT shaderRegister, UINT registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Especifica una función que inicializa los parámetros siguientes:

Sombreador UINTRegister

UINT registerSpace = 0

marcas de D3D12_ROOT_DESCRIPTOR_FLAGS = D3D12_ROOT_DESCRIPTOR_FLAG_NONE

visibilidad de D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

inline InitAsShaderResourceView(UINT shaderRegister, UINT registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Especifica una función que inicializa los parámetros siguientes:

Sombreador UINTRegister

UINT registerSpace = 0

marcas de D3D12_ROOT_DESCRIPTOR_FLAGS = D3D12_ROOT_DESCRIPTOR_FLAG_NONE

visibilidad de D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

inline InitAsUnorderedAccessView(UINT shaderRegister, UINT registerSpace = 0, D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Especifica una función que inicializa los parámetros siguientes:

Sombreador UINTRegister

UINT registerSpace = 0

marcas de D3D12_ROOT_DESCRIPTOR_FLAGS = D3D12_ROOT_DESCRIPTOR_FLAG_NONE

visibilidad de D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

Requisitos

Requisito Value
Encabezado
D3dx12.h

Vea también

D3D12_ROOT_PARAMETER1

Estructuras auxiliares de D3D12