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código de cliente de IPv6-Enabled

El código siguiente es el archivo Client.c independiente de IP, que es una versión habilitada para IPv6 del archivo Simplec.c.

// client.c - Simple TCP/UDP client using Winsock 2.2
// 
//      This is a part of the Microsoft<entity type="reg"/> Source Code Samples.
//      Copyright 1996 - 2000 Microsoft Corporation.
//      All rights reserved.
//      This source code is only intended as a supplement to
//      Microsoft Development Tools and/or WinHelp<entity type="reg"/> documentation.
//      See these sources for detailed information regarding the
//      Microsoft samples programs.
//
#define WIN32_LEAN_AND_MEAN

#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdio.h>
#include <stdlib.h>
//#include <string.h>


// Needed for the Windows 2000 IPv6 Tech Preview.
#if (_WIN32_WINNT == 0x0500)
#include <tpipv6.h>
#endif

// Link with ws2_32.lib
#pragma comment(lib, "Ws2_32.lib")

#define STRICMP _stricmp


//
// This code assumes that at the transport level, the system only supports
// one stream protocol (TCP) and one datagram protocol (UDP).  Therefore,
// specifying a socket type of SOCK_STREAM is equivalent to specifying TCP
// and specifying a socket type of SOCK_DGRAM is equivalent to specifying UDP.
//

#define DEFAULT_SERVER     NULL // Will use the loopback interface
#define DEFAULT_FAMILY     PF_UNSPEC    // Accept either IPv4 or IPv6
#define DEFAULT_SOCKTYPE   SOCK_STREAM  // TCP
#define DEFAULT_PORT       "5001"       // Arbitrary, albiet a historical test port
#define DEFAULT_EXTRA      0    // Number of "extra" bytes to send

#define BUFFER_SIZE        65536

#define UNKNOWN_NAME "<unknown>"

void Usage(char *ProgName)
{
    fprintf(stderr, "\nSimple socket sample client program.\n");
    fprintf(stderr,
            "\n%s [-s server] [-f family] [-t transport] [-p port] [-b bytes] [-n number]\n\n",
            ProgName);
    fprintf(stderr, "  server\tServer name or IP address.  (default: %s)\n",
            (DEFAULT_SERVER == NULL) ? "loopback address" : DEFAULT_SERVER);
    fprintf(stderr,
            "  family\tOne of PF_INET, PF_INET6 or PF_UNSPEC.  (default: %s)\n",
            (DEFAULT_FAMILY ==
             PF_UNSPEC) ? "PF_UNSPEC" : ((DEFAULT_FAMILY ==
                                          PF_INET) ? "PF_INET" : "PF_INET6"));
    fprintf(stderr, "  transport\tEither TCP or UDP.  (default: %s)\n",
            (DEFAULT_SOCKTYPE == SOCK_STREAM) ? "TCP" : "UDP");
    fprintf(stderr, "  port\t\tPort on which to connect.  (default: %s)\n",
            DEFAULT_PORT);
    fprintf(stderr, "  bytes\t\tBytes of extra data to send.  (default: %d)\n",
            DEFAULT_EXTRA);
    fprintf(stderr, "  number\tNumber of sends to perform.  (default: 1)\n");
    fprintf(stderr, "  (-n by itself makes client run in an infinite loop,");
    fprintf(stderr, " Hit Ctrl-C to terminate)\n");
    WSACleanup();
    exit(1);
}

LPTSTR PrintError(int ErrorCode)
{
    static TCHAR Message[1024];

    // If this program was multithreaded, we'd want to use
    // FORMAT_MESSAGE_ALLOCATE_BUFFER instead of a static buffer here.
    // (And of course, free the buffer when we were done with it)

    FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS |
                  FORMAT_MESSAGE_MAX_WIDTH_MASK,
                  NULL, ErrorCode, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
                  Message, 1024, NULL);
    return Message;
}

int ReceiveAndPrint(SOCKET ConnSocket, char *Buffer, int BufLen)
{
    int AmountRead;

    AmountRead = recv(ConnSocket, Buffer, BufLen, 0);
    if (AmountRead == SOCKET_ERROR) {
        fprintf(stderr, "recv() failed with error %d: %s\n",
                WSAGetLastError(), PrintError(WSAGetLastError()));
        closesocket(ConnSocket);
        WSACleanup();
        exit(1);
    }
    //
    // We are not likely to see this with UDP, since there is no
    // 'connection' established. 
    //
    if (AmountRead == 0) {
        printf("Server closed connection\n");
        closesocket(ConnSocket);
        WSACleanup();
        exit(0);
    }

    printf("Received %d bytes from server: [%.*s]\n",
           AmountRead, AmountRead, Buffer);

    return AmountRead;
}

int main(int argc, char **argv)
{

    char Buffer[BUFFER_SIZE], AddrName[NI_MAXHOST];

    char *Server = DEFAULT_SERVER;
    int Family = DEFAULT_FAMILY;
    int SocketType = DEFAULT_SOCKTYPE;
    char *Port = DEFAULT_PORT;

    WSADATA wsaData;

    int i, RetVal, AddrLen, AmountToSend;
    int ExtraBytes = DEFAULT_EXTRA;
    unsigned int Iteration, MaxIterations = 1;
    BOOL RunForever = FALSE;

    ADDRINFO Hints, *AddrInfo, *AI;
    SOCKET ConnSocket = INVALID_SOCKET;
    struct sockaddr_storage Addr;

    if (argc > 1) {
        for (i = 1; i < argc; i++) {
            if (((argv[i][0] == '-') || (argv[i][0] == '/')) &&
                (argv[i][1] != 0) && (argv[i][2] == 0)) {
                switch (tolower(argv[i][1])) {
                case 'f':
                    if (!argv[i + 1])
                        Usage(argv[0]);
                    if (!STRICMP(argv[i + 1], "PF_INET"))
                        Family = PF_INET;
                    else if (!STRICMP(argv[i + 1], "AF_INET"))
                        Family = PF_INET;
                    else if (!STRICMP(argv[i + 1], "PF_INET6"))
                        Family = PF_INET6;
                    else if (!STRICMP(argv[i + 1], "AF_INET6"))
                        Family = PF_INET6;
                    else if (!STRICMP(argv[i + 1], "PF_UNSPEC"))
                        Family = PF_UNSPEC;
                    else if (!STRICMP(argv[i + 1], "AF_UNSPEC"))
                        Family = PF_UNSPEC;
                    else
                        Usage(argv[0]);
                    i++;
                    break;

                case 't':
                    if (!argv[i + 1])
                        Usage(argv[0]);
                    if (!STRICMP(argv[i + 1], "TCP"))
                        SocketType = SOCK_STREAM;
                    else if (!STRICMP(argv[i + 1], "UDP"))
                        SocketType = SOCK_DGRAM;
                    else
                        Usage(argv[0]);
                    i++;
                    break;

                case 's':
                    if (argv[i + 1]) {
                        if (argv[i + 1][0] != '-') {
                            Server = argv[++i];
                            break;
                        }
                    }
                    Usage(argv[0]);
                    break;

                case 'p':
                    if (argv[i + 1]) {
                        if (argv[i + 1][0] != '-') {
                            Port = argv[++i];
                            break;
                        }
                    }
                    Usage(argv[0]);
                    break;

                case 'b':
                    if (argv[i + 1]) {
                        if (argv[i + 1][0] != '-') {
                            ExtraBytes = atoi(argv[++i]);
                            if (ExtraBytes >
                                sizeof (Buffer) -
                                sizeof ("Message #4294967295"))
                                Usage(argv[0]);
                            break;
                        }
                    }
                    Usage(argv[0]);
                    break;

                case 'n':
                    if (argv[i + 1]) {
                        if (argv[i + 1][0] != '-') {
                            MaxIterations = atoi(argv[++i]);
                            break;
                        }
                    }
                    RunForever = TRUE;
                    break;

                default:
                    Usage(argv[0]);
                    break;
                }
            } else
                Usage(argv[0]);
        }
    }
    // Ask for Winsock version 2.2.
    if ((RetVal = WSAStartup(MAKEWORD(2, 2), &wsaData)) != 0) {
        fprintf(stderr, "WSAStartup failed with error %d: %s\n",
                RetVal, PrintError(RetVal));
        WSACleanup();
        return -1;
    }
    //
    // By not setting the AI_PASSIVE flag in the hints to getaddrinfo, we're
    // indicating that we intend to use the resulting address(es) to connect
    // to a service.  This means that when the Server parameter is NULL,
    // getaddrinfo will return one entry per allowed protocol family
    // containing the loopback address for that family.
    //

    memset(&Hints, 0, sizeof (Hints));
    Hints.ai_family = Family;
    Hints.ai_socktype = SocketType;
    RetVal = getaddrinfo(Server, Port, &Hints, &AddrInfo);
    if (RetVal != 0) {
        fprintf(stderr,
                "Cannot resolve address [%s] and port [%s], error %d: %s\n",
                Server, Port, RetVal, gai_strerror(RetVal));
        WSACleanup();
        return -1;
    }
    //
    // Try each address getaddrinfo returned, until we find one to which
    // we can successfully connect.
    //
    for (AI = AddrInfo; AI != NULL; AI = AI->ai_next) {

        // Open a socket with the correct address family for this address.

        ConnSocket = socket(AI->ai_family, AI->ai_socktype, AI->ai_protocol);

//**** DEBUG
        printf("socket call with family: %d socktype: %d, protocol: %d\n",
               AI->ai_family, AI->ai_socktype, AI->ai_protocol);
        if (ConnSocket == INVALID_SOCKET)
            printf("socket call failed with %d\n", WSAGetLastError());
//**** DEBUG END

        if (ConnSocket == INVALID_SOCKET) {
            fprintf(stderr, "Error Opening socket, error %d: %s\n",
                    WSAGetLastError(), PrintError(WSAGetLastError()));
            continue;
        }
        //
        // Notice that nothing in this code is specific to whether we 
        // are using UDP or TCP.
        //
        // When connect() is called on a datagram socket, it does not 
        // actually establish the connection as a stream (TCP) socket
        // would. Instead, TCP/IP establishes the remote half of the
        // (LocalIPAddress, LocalPort, RemoteIP, RemotePort) mapping.
        // This enables us to use send() and recv() on datagram sockets,
        // instead of recvfrom() and sendto().
        //

        printf("Attempting to connect to: %s\n", Server ? Server : "localhost");
        if (connect(ConnSocket, AI->ai_addr, (int) AI->ai_addrlen) != SOCKET_ERROR)
            break;

        i = WSAGetLastError();
        if (getnameinfo(AI->ai_addr, (int) AI->ai_addrlen, AddrName,
                        sizeof (AddrName), NULL, 0, NI_NUMERICHOST) != 0)
            strcpy_s(AddrName, sizeof (AddrName), UNKNOWN_NAME);
        fprintf(stderr, "connect() to %s failed with error %d: %s\n",
                AddrName, i, PrintError(i));
        closesocket(ConnSocket);
    }

    if (AI == NULL) {
        fprintf(stderr, "Fatal error: unable to connect to the server.\n");
        WSACleanup();
        return -1;
    }
    //
    // This demonstrates how to determine to where a socket is connected.
    //
    AddrLen = sizeof (Addr);
    if (getpeername(ConnSocket, (LPSOCKADDR) & Addr, (int *) &AddrLen) == SOCKET_ERROR) {
        fprintf(stderr, "getpeername() failed with error %d: %s\n",
                WSAGetLastError(), PrintError(WSAGetLastError()));
    } else {
        if (getnameinfo((LPSOCKADDR) & Addr, AddrLen, AddrName,
                        sizeof (AddrName), NULL, 0, NI_NUMERICHOST) != 0)
            strcpy_s(AddrName, sizeof (AddrName), UNKNOWN_NAME);
        printf("Connected to %s, port %d, protocol %s, protocol family %s\n",
               AddrName, ntohs(SS_PORT(&Addr)),
               (AI->ai_socktype == SOCK_STREAM) ? "TCP" : "UDP",
               (AI->ai_family == PF_INET) ? "PF_INET" : "PF_INET6");
    }

    // We are done with the address info chain, so we can free it.
    freeaddrinfo(AddrInfo);

    //
    // Find out what local address and port the system picked for us.
    //
    AddrLen = sizeof (Addr);
    if (getsockname(ConnSocket, (LPSOCKADDR) & Addr, &AddrLen) == SOCKET_ERROR) {
        fprintf(stderr, "getsockname() failed with error %d: %s\n",
                WSAGetLastError(), PrintError(WSAGetLastError()));
    } else {
        if (getnameinfo((LPSOCKADDR) & Addr, AddrLen, AddrName,
                        sizeof (AddrName), NULL, 0, NI_NUMERICHOST) != 0)
            strcpy_s(AddrName, sizeof (AddrName), UNKNOWN_NAME);
        printf("Using local address %s, port %d\n",
               AddrName, ntohs(SS_PORT(&Addr)));
    }

    //
    // Send and receive in a loop for the requested number of iterations.
    //
    for (Iteration = 0; RunForever || Iteration < MaxIterations; Iteration++) {

        // Compose a message to send.
        AmountToSend =
            sprintf_s(Buffer, sizeof (Buffer), "Message #%u", Iteration + 1);
        for (i = 0; i < ExtraBytes; i++) {
            Buffer[AmountToSend++] = (char) ((i & 0x3f) + 0x20);
        }

        // Send the message.  Since we are using a blocking socket, this
        // call shouldn't return until it's able to send the entire amount.
        RetVal = send(ConnSocket, Buffer, AmountToSend, 0);
        if (RetVal == SOCKET_ERROR) {
            fprintf(stderr, "send() failed with error %d: %s\n",
                    WSAGetLastError(), PrintError(WSAGetLastError()));
            WSACleanup();
            return -1;
        }

        printf("Sent %d bytes (out of %d bytes) of data: [%.*s]\n",
               RetVal, AmountToSend, AmountToSend, Buffer);

        // Clear buffer just to prove we're really receiving something.
        memset(Buffer, 0, sizeof (Buffer));

        // Receive and print server's reply.
        ReceiveAndPrint(ConnSocket, Buffer, sizeof (Buffer));
    }

    // Tell system we're done sending.
    printf("Done sending\n");
    shutdown(ConnSocket, SD_SEND);

    //
    // Since TCP does not preserve message boundaries, there may still
    // be more data arriving from the server.  So we continue to receive
    // data until the server closes the connection.
    //
    if (SocketType == SOCK_STREAM)
        while (ReceiveAndPrint(ConnSocket, Buffer, sizeof (Buffer)) != 0) ;

    closesocket(ConnSocket);
    WSACleanup();
    return 0;
}