IChannel.ChannelPriority Propiedad
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Obtiene la prioridad del canal.
public:
property int ChannelPriority { int get(); };
public int ChannelPriority { get; }
public int ChannelPriority { [System.Security.SecurityCritical] get; }
member this.ChannelPriority : int
[<get: System.Security.SecurityCritical>]
member this.ChannelPriority : int
Public ReadOnly Property ChannelPriority As Integer
Valor de propiedad
Número entero que indica la prioridad del canal.
- Atributos
Excepciones
El llamador inmediato no tiene permisos de infraestructura.
Ejemplos
// Creating the 'IDictionary' to set the server object properties.
IDictionary^ myDictionary = gcnew Hashtable;
myDictionary[ "name" ] = "HttpClientChannel";
myDictionary[ "priority" ] = 2;
// Set the properties along with the constructor.
HttpClientChannel^ myHttpClientChannel = gcnew HttpClientChannel( myDictionary,gcnew BinaryClientFormatterSinkProvider );
// Register the server channel.
ChannelServices::RegisterChannel( myHttpClientChannel );
MyHelloServer ^ myHelloServer1 = dynamic_cast<MyHelloServer^>(Activator::GetObject( MyHelloServer::typeid, "http://localhost:8085/SayHello" ));
if ( myHelloServer1 == nullptr )
System::Console::WriteLine( "Could not locate server" );
else
{
Console::WriteLine( myHelloServer1->myHelloMethod( "Client" ) );
// Get the name of the channel.
Console::WriteLine( "Channel Name :{0}", myHttpClientChannel->ChannelName );
// Get the channel priority.
Console::WriteLine( "ChannelPriority :{0}", myHttpClientChannel->ChannelPriority );
String^ myString;
String^ myObjectURI1;
Console::WriteLine( "Parse :{0}{1}", myHttpClientChannel->Parse( "http://localhost:8085/SayHello", myString ), myString );
// Get the key count.
System::Console::WriteLine( "Keys->Count : {0}", myHttpClientChannel->Keys->Count );
// Get the channel message sink that delivers message to the specified url.
IMessageSink^ myIMessageSink = myHttpClientChannel->CreateMessageSink( "http://localhost:8085/NewEndPoint", nullptr, myObjectURI1 );
Console::WriteLine( "The channel message sink that delivers the messages to the URL is : {0}", myIMessageSink );
Console::WriteLine( "URI of the new channel message sink is: {0}", myObjectURI1 );
}
// Creating the 'IDictionary' to set the server object properties.
IDictionary myDictionary = new Hashtable();
myDictionary["name"]="HttpClientChannel";
myDictionary["priority"]=2;
// Set the properties along with the constructor.
HttpClientChannel myHttpClientChannel =
new HttpClientChannel(myDictionary,new BinaryClientFormatterSinkProvider());
// Register the server channel.
ChannelServices.RegisterChannel(myHttpClientChannel);
MyHelloServer myHelloServer1 = (MyHelloServer)Activator.GetObject(
typeof(MyHelloServer), "http://localhost:8085/SayHello");
if (myHelloServer1 == null)
{
System.Console.WriteLine("Could not locate server");
}
else
{
Console.WriteLine(myHelloServer1.myHelloMethod("Client"));
// Get the name of the channel.
Console.WriteLine("Channel Name :"+myHttpClientChannel.ChannelName);
// Get the channel priority.
Console.WriteLine("ChannelPriority :"+myHttpClientChannel.ChannelPriority.ToString());
string myString,myObjectURI1;
Console.WriteLine("Parse :" +
myHttpClientChannel.Parse("http://localhost:8085/SayHello",out myString)+myString);
// Get the key count.
System.Console.WriteLine("Keys.Count : " + myHttpClientChannel.Keys.Count);
// Get the channel message sink that delivers message to the specified url.
IMessageSink myIMessageSink =
myHttpClientChannel.CreateMessageSink("http://localhost:8085/NewEndPoint",
null,out myObjectURI1);
Console.WriteLine("The channel message sink that delivers the messages to the URL is : "
+myIMessageSink.ToString());
Console.WriteLine("URI of the new channel message sink is: " +myObjectURI1);
}
' Creating the 'IDictionary' to set the server object properties.
Dim myDictionary As New Hashtable()
myDictionary("name") = "HttpClientChannel"
myDictionary("priority") = 2
' Set the properties along with the constructor.
Dim myHttpClientChannel As New _
HttpClientChannel( myDictionary, New BinaryClientFormatterSinkProvider)
' Register the server channel.
ChannelServices.RegisterChannel(myHttpClientChannel)
Dim myHelloServer1 As MyHelloServer = CType(Activator.GetObject(GetType(MyHelloServer), _
"http://localhost:8085/SayHello"), MyHelloServer)
If myHelloServer1 Is Nothing Then
System.Console.WriteLine("Could not locate server")
Else
Console.WriteLine(myHelloServer1.myHelloMethod("Client"))
' Get the name of the channel.
Console.WriteLine("Channel Name :" + myHttpClientChannel.ChannelName)
' Get the channel priority.
Console.WriteLine("ChannelPriority :" + myHttpClientChannel.ChannelPriority.ToString())
Dim myString, myObjectURI1 As String
Console.WriteLine("Parse :" + _
myHttpClientChannel.Parse("http://localhost:8085/SayHello", myString) + myString)
' Get the key count.
System.Console.WriteLine("Keys.Count : " + myHttpClientChannel.Keys.Count.ToString())
' Get the channel message sink that delivers message to the specified url.
Dim myIMessageSink As IMessageSink =myHttpClientChannel.CreateMessageSink( _
"http://localhost:8085/NewEndPoint", Nothing, myObjectURI1)
Console.WriteLine("The channel message sink that delivers the messages to the URL is :" + _
CType(myIMessageSink, Object).ToString)
Console.WriteLine("URI of the new channel message sink is: " + myObjectURI1)
End If
Comentarios
Los números más altos indican mayor prioridad, por lo que un canal con prioridad de 50 tiene una prioridad mayor que un canal con prioridad 25. El canal de dominio entre aplicaciones tiene una prioridad de 100.
Los canales de cliente con mayor prioridad tienen la primera oportunidad de conectarse a un objeto remoto especificado por una dirección URL o una entrada de datos de canal determinada de .ObjRef
En el caso de los canales de servidor, la prioridad indica el orden en el que aparecerán sus datos de canal en un ObjRef, que a su vez afecta al orden en el que los clientes intentarán conectarse al objeto de servidor. Si el servidor escucha en un canal HTTP con prioridad 50 y un canal TCP con prioridad 25 y el cliente ha registrado un canal HTTP y TCP, el cliente usará el canal HTTP para comunicarse con el servidor.