WindowPattern.WindowPatternInformation.WindowInteractionState Propiedad
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Obtiene WindowInteractionState de AutomationElement.
public:
property System::Windows::Automation::WindowInteractionState WindowInteractionState { System::Windows::Automation::WindowInteractionState get(); };
public System.Windows.Automation.WindowInteractionState WindowInteractionState { get; }
member this.WindowInteractionState : System.Windows.Automation.WindowInteractionState
Public ReadOnly Property WindowInteractionState As WindowInteractionState
Valor de propiedad
WindowInteractionState del objeto AutomationElement. El valor predeterminado es Running.
Ejemplos
En el ejemplo siguiente, se obtiene un WindowPattern patrón de control de y AutomationElement se usa posteriormente para especificar el estado visual de AutomationElement.
///--------------------------------------------------------------------
/// <summary>
/// Obtains a WindowPattern control pattern from an automation element.
/// </summary>
/// <param name="targetControl">
/// The automation element of interest.
/// </param>
/// <returns>
/// A WindowPattern object.
/// </returns>
///--------------------------------------------------------------------
private WindowPattern GetWindowPattern(AutomationElement targetControl)
{
WindowPattern windowPattern = null;
try
{
windowPattern =
targetControl.GetCurrentPattern(WindowPattern.Pattern)
as WindowPattern;
}
catch (InvalidOperationException)
{
// object doesn't support the WindowPattern control pattern
return null;
}
// Make sure the element is usable.
if (false == windowPattern.WaitForInputIdle(10000))
{
// Object not responding in a timely manner
return null;
}
return windowPattern;
}
'''------------------------------------------------------------------------
''' <summary>
''' Obtains a WindowPattern control pattern from an automation element.
''' </summary>
''' <param name="targetControl">
''' The automation element of interest.
''' </param>
''' <returns>
''' A WindowPattern object.
''' </returns>
'''------------------------------------------------------------------------
Private Function GetWindowPattern(ByVal targetControl As AutomationElement) As WindowPattern
Dim windowPattern As WindowPattern = Nothing
Try
windowPattern = DirectCast( _
targetControl.GetCurrentPattern(windowPattern.Pattern), _
WindowPattern)
Catch
' object doesn't support the WindowPattern control pattern
Return Nothing
End Try
' Make sure the element is usable.
If False = windowPattern.WaitForInputIdle(10000) Then
' Object not responding in a timely manner
Return Nothing
End If
Return windowPattern
End Function 'GetWindowPattern
///--------------------------------------------------------------------
/// <summary>
/// Calls the WindowPattern.SetVisualState() method for an associated
/// automation element.
/// </summary>
/// <param name="windowPattern">
/// The WindowPattern control pattern obtained from
/// an automation element.
/// </param>
/// <param name="visualState">
/// The specified WindowVisualState enumeration value.
/// </param>
///--------------------------------------------------------------------
private void SetVisualState(WindowPattern windowPattern,
WindowVisualState visualState)
{
try
{
if (windowPattern.Current.WindowInteractionState ==
WindowInteractionState.ReadyForUserInteraction)
{
switch (visualState)
{
case WindowVisualState.Maximized:
// Confirm that the element can be maximized
if ((windowPattern.Current.CanMaximize) &&
!(windowPattern.Current.IsModal))
{
windowPattern.SetWindowVisualState(
WindowVisualState.Maximized);
// TODO: additional processing
}
break;
case WindowVisualState.Minimized:
// Confirm that the element can be minimized
if ((windowPattern.Current.CanMinimize) &&
!(windowPattern.Current.IsModal))
{
windowPattern.SetWindowVisualState(
WindowVisualState.Minimized);
// TODO: additional processing
}
break;
case WindowVisualState.Normal:
windowPattern.SetWindowVisualState(
WindowVisualState.Normal);
break;
default:
windowPattern.SetWindowVisualState(
WindowVisualState.Normal);
// TODO: additional processing
break;
}
}
}
catch (InvalidOperationException)
{
// object is not able to perform the requested action
return;
}
}
'''------------------------------------------------------------------------
''' <summary>
''' Calls the WindowPattern.SetVisualState() method for an associated
''' automation element.
''' </summary>
''' <param name="windowPattern">
''' The WindowPattern control pattern obtained from
''' an automation element.
''' </param>
''' <param name="visualState">
''' The specified WindowVisualState enumeration value.
''' </param>
'''------------------------------------------------------------------------
Private Sub SetVisualState(ByVal windowPattern As WindowPattern, _
ByVal visualState As WindowVisualState)
Try
If (windowPattern.Current.WindowInteractionState = _
WindowInteractionState.ReadyForUserInteraction) Then
Select Case visualState
Case WindowVisualState.Maximized
' Confirm that the element can be maximized
If ((windowPattern.Current.CanMaximize) & _
Not (windowPattern.Current.IsModal)) Then
windowPattern.SetWindowVisualState( _
WindowVisualState.Maximized)
End If
' TODO: additional processing
Case WindowVisualState.Minimized
' Confirm that the element can be minimized
If ((windowPattern.Current.CanMinimize) & _
Not (windowPattern.Current.IsModal)) Then
windowPattern.SetWindowVisualState( _
WindowVisualState.Minimized)
End If
' TODO: additional processing
Case WindowVisualState.Normal
windowPattern.SetWindowVisualState( _
WindowVisualState.Normal)
Case Else
windowPattern.SetWindowVisualState( _
WindowVisualState.Normal)
End Select
' TODO: additional processing
End If
Catch exc As InvalidOperationException
' object is not able to perform the requested action
Return
End Try
End Sub