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KeyEventArgs.Alt Propiedad

Definición

Obtiene un valor que indica si se presionó la tecla ALT.

public:
 virtual property bool Alt { bool get(); };
public virtual bool Alt { get; }
member this.Alt : bool
Public Overridable ReadOnly Property Alt As Boolean

Valor de propiedad

true si se presionó la tecla ALT; en caso contrario, false.

Ejemplos

Ejemplo 1

En el ejemplo de código siguiente se muestra cómo usar el KeyDown evento con la Help clase para mostrar la Ayuda de estilo emergente al usuario de la aplicación. En el ejemplo se usan las KeyEventArgs propiedades que se pasan al método del controlador de eventos para filtrar todas las variaciones de presionar la tecla F1 con una tecla modificadora. Cuando el usuario presiona cualquier variación de F1 que incluya cualquier modificador de teclado, la Help clase muestra una ventana emergente, similar a , ToolTipcerca del control . Si el usuario presiona ALT+F2, se muestra un elemento emergente de Ayuda diferente con información adicional.

   // This example demonstrates how to use the KeyDown event with the Help class to display
   // pop-up style help to the user of the application. The example filters for all variations
   // of pressing the F1 key with a modifier key by using the KeyEventArgs properties passed
   // to the event handling method.
   // When the user presses any variation of F1 that includes any keyboard modifier, the Help
   // class displays a pop-up window, similar to a ToolTip, near the control. If the user presses
   // ALT + F2, a different Help pop-up is displayed with additional information. This example assumes
   // that a tTextBox control, named textBox1, has been added to the form and its KeyDown
   // event has been contected to this event handling method.
private:
   void textBox1_KeyDown( Object^ /*sender*/, System::Windows::Forms::KeyEventArgs^ e )
   {
      // Determine whether the key entered is the F1 key. If it is, display Help.
      if ( e->KeyCode == Keys::F1 && (e->Alt || e->Control || e->Shift) )
      {
         
         // Display a pop-up Help topic to assist the user.
         Help::ShowPopup( textBox1, "Enter your name.", Point(textBox1->Bottom,textBox1->Right) );
      }
      else
      if ( e->KeyCode == Keys::F2 && e->Modifiers == Keys::Alt )
      {
         // Display a pop-up Help topic to provide additional assistance to the user.
         Help::ShowPopup( textBox1, "Enter your first name followed by your last name. Middle name is optional.",
            Point(textBox1->Top,this->textBox1->Left) );
      }
   }
private void textBox1_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e)
{
    // Determine whether the key entered is the F1 key. If it is, display Help.
    if(e.KeyCode == Keys.F1 && (e.Alt || e.Control || e.Shift))
    {
        // Display a pop-up Help topic to assist the user.
        Help.ShowPopup(textBox1, "Enter your name.", new Point(textBox1.Bottom, textBox1.Right));
    }
    else if(e.KeyCode == Keys.F2 && e.Modifiers == Keys.Alt)
    {
        // Display a pop-up Help topic to provide additional assistance to the user.
        Help.ShowPopup(textBox1, "Enter your first name followed by your last name. Middle name is optional.",
            new Point(textBox1.Top, this.textBox1.Left));
    }
}
Private Sub textBox1_KeyDown(ByVal sender As Object, ByVal e As System.Windows.Forms.KeyEventArgs) Handles textBox1.KeyDown
    ' Determine whether the key entered is the F1 key. If it is, display Help.
    If e.KeyCode = Keys.F1 AndAlso (e.Alt OrElse e.Control OrElse e.Shift) Then
        ' Display a pop-up Help topic to assist the user.
        Help.ShowPopup(textBox1, "Enter your name.", New Point(textBox1.Bottom, textBox1.Right))
    ElseIf e.KeyCode = Keys.F2 AndAlso e.Modifiers = Keys.Alt Then
        ' Display a pop-up Help topic to provide additional assistance to the user.
        Help.ShowPopup(textBox1, "Enter your first name followed by your last name. Middle name is optional.", _
             New Point(textBox1.Top, Me.textBox1.Left))
    End If
End Sub

Ejemplo 2

En el ejemplo siguiente se determina si el usuario presionó ALT+E y si el puntero del mouse está sobre TreeNode, permite al usuario editar ese TreeNode.

private:
   void treeView1_KeyDown( Object^ /*sender*/, KeyEventArgs^ e )
   {
      /* If the 'Alt' and 'E' keys are pressed,
         * allow the user to edit the TreeNode label. */
      if ( e->Alt && e->KeyCode == Keys::E )
      {
         treeView1->LabelEdit = true;
         
         // If there is a TreeNode under the mouse cursor, begin editing.
         TreeNode^ editNode = treeView1->GetNodeAt( treeView1->PointToClient( Control::MousePosition ) );
         if ( editNode != nullptr )
         {
            editNode->BeginEdit();
         }
      }
   }

   void treeView1_AfterLabelEdit( Object^ /*sender*/, NodeLabelEditEventArgs^ /*e*/ )
   {
      // Disable the ability to edit the TreeNode labels.
      treeView1->LabelEdit = false;
   }
private void treeView1_KeyDown(object sender, KeyEventArgs e)
{
   /* If the 'Alt' and 'E' keys are pressed,
      * allow the user to edit the TreeNode label. */
   if(e.Alt && e.KeyCode == Keys.E)
         
   {
      treeView1.LabelEdit = true;
      // If there is a TreeNode under the mouse cursor, begin editing. 
      TreeNode editNode = treeView1.GetNodeAt(
         treeView1.PointToClient(System.Windows.Forms.Control.MousePosition));
      if(editNode != null)
      { 
         editNode.BeginEdit();
      }
   }
}

private void treeView1_AfterLabelEdit(object sender, NodeLabelEditEventArgs e)
{
   // Disable the ability to edit the TreeNode labels.
   treeView1.LabelEdit = false;
}
Private Sub treeView1_KeyDown(sender As Object, _
  e As KeyEventArgs) Handles treeView1.KeyDown
   ' If the 'Alt' and 'E' keys are pressed,
   ' allow the user to edit the TreeNode label. 
   If e.Alt And e.KeyCode = Keys.E Then
      treeView1.LabelEdit = True
      ' If there is a TreeNode under the mouse cursor, begin editing. 
      Dim editNode As TreeNode = treeView1.GetNodeAt( _
        treeView1.PointToClient(System.Windows.Forms.Control.MousePosition))
      If (editNode IsNot Nothing) Then
         editNode.BeginEdit()
      End If
   End If
End Sub

Private Sub treeView1_AfterLabelEdit(sender As Object, _
  e As NodeLabelEditEventArgs) Handles treeView1.AfterLabelEdit
   ' Disable the ability to edit the TreeNode labels.
   treeView1.LabelEdit = False
End Sub

Se aplica a

Consulte también