Editar

Compartir vía


SamplingMode Enum

Definition

Indicates the way Brush-valued dependency properties are sampled in a custom shader effect.

public enum class SamplingMode
public enum SamplingMode
type SamplingMode = 
Public Enum SamplingMode
Inheritance
SamplingMode

Fields

Name Value Description
NearestNeighbor 0

Use nearest neighbor sampling.

Bilinear 1

Use bilinear sampling.

Auto 2

The system selects the most appropriate sampling mode.

Remarks

Set the SamplingMode when you define a dependency property for a ShaderEffect.

The rendering system automatically selects the appropriate sampling mode, depending on whether hardware or software rendering is enabled, whether the destination texture is rotated, and other factors.

Applies to

See also