Size3D.Inequality(Size3D, Size3D) Operador

Definición

Compara la desigualdad de dos estructuras Size3D. Dos estructuras Size3D no son iguales si los valores de sus propiedades X, Y y Z son diferentes.

public:
 static bool operator !=(System::Windows::Media::Media3D::Size3D size1, System::Windows::Media::Media3D::Size3D size2);
public static bool operator != (System.Windows.Media.Media3D.Size3D size1, System.Windows.Media.Media3D.Size3D size2);
static member op_Inequality : System.Windows.Media.Media3D.Size3D * System.Windows.Media.Media3D.Size3D -> bool
Public Shared Operator != (size1 As Size3D, size2 As Size3D) As Boolean

Parámetros

size1
Size3D

Primera estructura Size3D que se va a comparar.

size2
Size3D

Segunda estructura Size3D que se va a comparar.

Devoluciones

Boolean

Es true si las coordenadas X, Y y Z de size1 y size2 son diferentes; de lo contrario, es false.

Ejemplos

En el ejemplo siguiente se muestra cómo usar el operador sobrecargado de desigualdad para comprobar si dos Size3D estructuras no son iguales.

// Checks if two Size3D structures are not equal using the overloaded != operator. 
// Returns a Boolean.

Size3D size1 = new Size3D(2, 4, 6);
Size3D size2 = new Size3D(5, 10, 15);
Boolean areNotEqual;

areNotEqual = size1 != size2;
// areNotEqual is True

// Displaying Results
syntaxString = "areNotEqual = size1 != size2;";
resultType = "Boolean";
operationString = "Checking if two Size3D structures are not equal";
ShowResults(areNotEqual.ToString(), syntaxString, resultType, operationString);
' Checks if two Size3D structures are not equal using the overloaded != operator. 
' Returns a Boolean.

Dim size1 As New Size3D(2, 4, 6)
Dim size2 As New Size3D(5, 10, 15)
Dim areNotEqual As Boolean

areNotEqual = size1 <> size2
' areNotEqual is True

' Displaying Results
syntaxString = "areNotEqual = size1 != size2"
resultType = "Boolean"
operationString = "Checking if two Size3D structures are not equal"
ShowResults(areNotEqual.ToString(), syntaxString, resultType, operationString)

Comentarios

Dado que Double los valores pueden perder precisión cuando se realizan operaciones aritméticas en ellos, se podría producir un error en una comparación entre dos Size3D instancias que son lógicamente iguales.

Se aplica a