Editar

Compartir vía


PFLobbyGetMembers

Gets the list of PlayFab entities currently joined to the lobby as members.

Syntax

HRESULT PFLobbyGetMembers(  
    PFLobbyHandle lobby,  
    uint32_t* memberCount,  
    const PFEntityKey** members  
)  

Parameters

lobby   PFLobbyHandle

The handle of the lobby.

memberCount   uint32_t*
output

The output member count.

members   PFEntityKey**
library-allocated output array of size *memberCount

The output member array.

Return value

Type: HRESULT

S_OK if the call succeeded or an error code otherwise. The human-readable form of the error code can be retrieved via PFMultiplayerGetErrorMessage().

Remarks

If this lobby object is still in the process of asynchronously being created, joined, or claimed, via a call to PFMultiplayerCreateAndJoinLobby(), PFMultiplayerJoinLobby(), PFMultiplayerCreateAndClaimServerLobby(), or PFMultiplayerClaimServerLobby(), this method will return no members.

If this lobby is server-owned, the owning game_server entity will not be returned in this list of members.

Requirements

Header: PFLobby.h

See also

PFLobby members