PFLobbyServerLeaveLobbyAsServerCompletedStateChange
Information specific to the ServerLeaveLobbyAsServerCompleted type of state change.
Syntax
struct PFLobbyServerLeaveLobbyAsServerCompletedStateChange : PFLobbyStateChange {
PFLobbyHandle lobby;
void* asyncContext;
}
Members
lobby
PFLobbyHandle
must not be null
The lobby provided to the call associated with this state change.
asyncContext
void*
The async context provided to the call associated with this state change.
Requirements
Header: PFLobby.h