Editar

Compartir vía


PFMultiplayerSetMemoryCallbacks

Optionally configures the memory allocation and freeing callbacks the Multiplayer library should use.

Syntax

HRESULT PFMultiplayerSetMemoryCallbacks(  
    PFMultiplayerAllocateMemoryCallback allocateMemoryCallback,  
    PFMultiplayerFreeMemoryCallback freeMemoryCallback  
)  

Parameters

allocateMemoryCallback   PFMultiplayerAllocateMemoryCallback

A pointer to the custom allocation callback to use.

freeMemoryCallback   PFMultiplayerFreeMemoryCallback

A pointer to the custom freeing callback to use.

Return value

Type: HRESULT

S_OK if the call succeeded or an error code otherwise. The human-readable form of the error code can be retrieved via PFMultiplayerGetErrorMessage().

Remarks

This method allows the title to install custom memory allocation functions in order to service all requests by the Multiplayer library for new memory buffers instead of using its default allocation functions.

The allocateMemoryCallback and freeMemoryCallback parameters must both be non-null.

To use this method, it must be called before any other Multiplayer method. This method cannot be called again for the lifetime of this process.

Requirements

Header: PFMultiplayer.h

See also

PFMultiplayer members
PFMultiplayerAllocateMemoryCallback
PFMultiplayerFreeMemoryCallback