Editar

Compartir vía


PartyLocalDevice::DestroyChatControl

Queues an asynchronous operation to destroy a local chat control.

Syntax

PartyError DestroyChatControl(  
    PartyLocalChatControl* localChatControl,  
    void* asyncIdentifier  
)  

Parameters

localChatControl   PartyLocalChatControl*

The local chat control to destroy.

asyncIdentifier   void*
optional

An optional, app-defined, pointer-sized context value that can be used to associate the completion state change with this call.

Return value

PartyError

c_partyErrorSuccess if the asynchronous operation to destroy the chat control began, or an error code otherwise. If this method fails, no related state changes will be generated. The human-readable form of the error code can be retrieved via PartyManager::GetErrorMessage().

Remarks

This method queues an asynchronous attempt to destroy a local chat control. A PartyDestroyChatControlCompletedStateChange will be provided upon completion of the operation, indicating success or failure. Before successful completion of the operation, the local chat control will be disconnected from all networks it was previously connected to (each indicated by a PartyChatControlLeftNetworkStateChange). Memory for the local chat control will remain valid until all state changes referencing the chat control have been returned to PartyManager::FinishProcessingStateChanges().

Requirements

Header: Party.h

See also

PartyLocalDevice
PartyDestroyChatControlCompletedStateChange
PartyChatControlDestroyedStateChange
PartyChatControlLeftNetworkStateChange