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Compels an entity to look at the target by rotating the head bone pose within a set limit.
Note
Requires a target in order to work properly. Entities can generate targets via one of the following behaviors:
Look At Target Behavior Properties
Name | Default Value | Type | Description | Example Values |
---|---|---|---|---|
angle_of_view_horizontal | 360 | Integer number | The angle in degrees that the mob can see in the Y-axis (up-down). | |
angle_of_view_vertical | 360 | Integer number | The angle in degrees that the mob can see in the X-axis (left-right). | |
look_distance | 8 | Decimal number | The distance in blocks from which the entity will look at this mob's current target. | Axe Turret: 12 , Bow Turret: 19 , Crossbow Turret: 15 |
look_time | not set | Range of integers | Time range to look at this mob's current target. | Axe Turret: [1,5] |
priority | not set | Integer number | As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. | Wither: 5 , Axe Turret: 2 , Bow Turret: 1 |
probability | 0.02 | Decimal number | The probability of looking at the target. A value of 1.00 is 100%. | Axe Turret: 1 |
Samples
Wither
"minecraft:behavior.look_at_target": {
"priority": 5
}
Axe Turret
"minecraft:behavior.look_at_target": {
"priority": 2,
"look_distance": 12,
"probability": 1,
"look_time": [
1,
5
]
}
Bow Turret
"minecraft:behavior.look_at_target": {
"priority": 1,
"look_distance": 19,
"probability": 1,
"look_time": [
1,
5
]
}
Crossbow Turret
"minecraft:behavior.look_at_target": {
"priority": 1,
"look_distance": 15,
"probability": 1,
"look_time": [
1,
5
]
}
Shbullet Turret
"minecraft:behavior.look_at_target": {
"priority": 1,
"look_distance": 12,
"probability": 1,
"look_time": [
1,
5
]
}