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This component sets the color tinting of the particle.
// color fields are special, they can be either an RGB, or a "#RRGGBB"
// field (or RGBA or "AARRGGBB"). If RGB(A), the channels are
// from 0 to 1. If the string "#AARRGGBB", then the values are
// hex from 00 to ff.
//
// this pseudo-type will be denoted by <color>
"minecraft:particle_appearance_tinting": {
// interpolation based color
"color": {
// an array of colors
// there are two ways to specify the array of colors
// the first method is to just have an array of colors
// these will be interpreted to be equally spaced, with the entire
// range going from 0 to 1
//
// the second option is to specify a value/color pair list
// this will cause the colors to appear when their specified value
// occurs in the interpolant, and interpolated in between. Note
// that this will be sorted
"gradient": [ <color>, <color>, ...],
"gradient": {
<float>: <color>,
<float>: <color>,
...
}
"interpolant": <float/molang> // hint: use a curve here!
}
// directly set the color
"color": <color>
// examples of direct color field:
"color": "#ff0000"
"color": [1, 0, 0]
},