Modifier

PinchSpring.RestingDirection Property

Definition

The direction the tip should be positioned from the anchor when the spring is at rest.

public:
 property UnityEngine::Vector3 RestingDirection { UnityEngine::Vector3 get(); void set(UnityEngine::Vector3 value); };
public UnityEngine.Vector3 RestingDirection { get; set; }
member this.RestingDirection : UnityEngine.Vector3 with get, set
Public Property RestingDirection As Vector3

Property Value

UnityEngine.Vector3

Applies to