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Matrix4x4.CreateLookAtLeftHanded(Vector3, Vector3, Vector3) Méthode

Définition

Crée une matrice d’affichage gaucher.

public:
 static System::Numerics::Matrix4x4 CreateLookAtLeftHanded(System::Numerics::Vector3 cameraPosition, System::Numerics::Vector3 cameraTarget, System::Numerics::Vector3 cameraUpVector);
public static System.Numerics.Matrix4x4 CreateLookAtLeftHanded (System.Numerics.Vector3 cameraPosition, System.Numerics.Vector3 cameraTarget, System.Numerics.Vector3 cameraUpVector);
static member CreateLookAtLeftHanded : System.Numerics.Vector3 * System.Numerics.Vector3 * System.Numerics.Vector3 -> System.Numerics.Matrix4x4
Public Shared Function CreateLookAtLeftHanded (cameraPosition As Vector3, cameraTarget As Vector3, cameraUpVector As Vector3) As Matrix4x4

Paramètres

cameraPosition
Vector3

Position de la caméra.

cameraTarget
Vector3

Cible vers laquelle pointe la caméra.

cameraUpVector
Vector3

La direction « vers le haut » du point de vue de la caméra.

Retours

Matrice d’affichage gaucher.

S’applique à