Partage via


XblMultiplayerSessionSetInitializationSucceeded

This can only be set when creating a new session.

Syntax

void XblMultiplayerSessionSetInitializationSucceeded(  
         XblMultiplayerSessionHandle handle,  
         bool initializationSucceeded  
)  

Parameters

handle   _In_
Type: XblMultiplayerSessionHandle

Handle to the multiplayer session.

initializationSucceeded   _In_
Type: bool

True if initialization succeeded, and false otherwise.

Return value

Type: void

Requirements

Header: multiplayer_c.h

Library: Microsoft.Xbox.Services.141.GSDK.C.lib

See also

multiplayer_c