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XblMultiplayerArbitrationServer

Represents the arbitration server that supports a multiplayer session. DEPRECATED. This structure will be removed in a future release.

Syntax

typedef struct XblMultiplayerArbitrationServer {  
    time_t ArbitrationStartTime;  
    XblTournamentArbitrationState ResultState;  
    XblTournamentGameResultSource ResultSource;  
    uint32_t ResultConfidenceLevel;  
    XblTournamentTeamResult* Results;  
    size_t ResultsCount;  
} XblMultiplayerArbitrationServer  

Members

ArbitrationStartTime
Type: time_t

The start time of the match. This time is also when arbitration starts.

ResultState
Type: XblTournamentArbitrationState

The state of the result.

ResultSource
Type: XblTournamentGameResultSource

The source of the result.

ResultConfidenceLevel
Type: uint32_t

A value from 0 through 100 that indicates the confidence level of the result.

Results
Type: XblTournamentTeamResult*

The results of the game.

ResultsCount
Type: size_t

The number of results.

Requirements

Header: multiplayer_c.h

See also

multiplayer_c