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XUserLocalId

Specifies a game session ID for a user.

Syntax

typedef struct XUserLocalId {  
    uint64_t value;  
} XUserLocalId  

Members

value
Type: uint64_t

The game session ID for a user.

Remarks

The XUserLocalId uniquely identifies a user within a gaming session. If we duplicate XUserHandle, both handles maintain the same XUserLocalId. Once a gaming session ends, the same user can have a different XUserLocalIds in the next session. You cannot use these IDs to track users across gaming sessions. The IDs are valid per gaming session.

A "null" XUserLocalId will be equal to the value of XUserNullUserLocalId.

The following callback functions and function take an XUserLocalId structure or a pointer to one as an argument:

The following example demonstrates how to use the XUserLocalId structure to retrieve the default audio endpoint for a user.

HRESULT GetAudioDeviceAssociation(
    IMMDeviceEnumerator* audioDeviceEnumerator,
    XUserLocalId user,
    XUserDefaultAudioEndpointKind defaultAudioEndpointKind,
    _Outptr_result_maybenull_ IMMDevice** endpoint)
{
    wchar_t audioDeviceId[XUserAudioEndpointMaxUtf16Count];
    RETURN_IF_FAILED_WITH_EXPECTED(XUserGetDefaultAudioEndpointUtf16(user, defaultAudioEndpointKind, std::size(audioDeviceId), audioDeviceId, nullptr), E_NOTFOUND);

    return audioDeviceEnumerator->GetDevice(audioDeviceId, endpoint);
}

HRESULT GetAudioAssociations()
{
    Mwrl::ComPtr<IMMDeviceEnumerator> audioDeviceEnumerator;

    RETURN_IF_FAILED(CoCreateInstance(
        __uuidof(MMDeviceEnumerator),
        nullptr,
        CLSCTX_ALL,
        __uuidof(IMMDeviceEnumerator),
        (void**)&audioDeviceEnumerator));

    XUserLocalId userLocalId;
    RETURN_IF_FAILED(XUserGetLocalId(_handle.get(), &userLocalId));

    {
        wil::unique_cotaskmem_string id;
        Mwrl::ComPtr<IMMDevice> device;
        if (SUCCEEDED(GetAudioDeviceAssociation(audioDeviceEnumerator.Get(), userLocalId, XUserDefaultAudioEndpointKind::CommunicationRender, &device)))
        {
            RETURN_IF_FAILED(device->GetId(&id));
        }
        appLog.AddLog("Preferred render communication device id: %S\n", id.get());
    }

    {
        wil::unique_cotaskmem_string id;
        Mwrl::ComPtr<IMMDevice> device;
        if (SUCCEEDED(GetAudioDeviceAssociation(audioDeviceEnumerator.Get(), userLocalId, XUserDefaultAudioEndpointKind::CommunicationCapture, &device)))
        {
            RETURN_IF_FAILED(device->GetId(&id));
        }
        appLog.AddLog("Preferred capture communication device id: %S\n", id.get());
    }

    return S_OK;
}

Requirements

Header: XUser.h

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

XUser

XUserChangeEventCallback

XUserDefaultAudioEndpointUtf16ChangedCallback

XUserFindUserByLocalId

XUserGetDefaultAudioEndpointUtf16

XUserGetLocalId