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PlayStream Event Model reference

These are the built-in PlayStream events which are automatically generated by PlayFab Game Services APIs and written to the event pipeline. In addition to these events, you can create your own custom events using the WriteEvents API.

Each event type has a set of properties that are included as part of event's data wherever it is sent. You can view these properties and build rules for triggering actions based on their values in the PlayStream tab of the Game Manager.

General

Catalog

Character

Inventory

  • items_added
    Event raised when items have been added to an inventory.

  • items_deleted
    Event raised when items have been deleted from an inventory.

  • items_purchased
    Event raised when items have been purchased from an inventory.

  • items_redeemed
    Event raised when items have been redeemed to an inventory.

  • items_subtracted
    Event raised when items have been subtracted from an inventory.

  • items_transferred
    Event raised when items have been transferred to or from an inventory.

  • items_updated
    Event raised when items have been updated in an inventory.

Partner

  • display_name_filtered
    This event is triggered when a display name is filtered by community sift.

  • player_display_name_filtered
    This event is triggered when a display name is filtered by community sift only if there is an associated player EntityId for the event.

  • player_photon_session_authenticated
    This event is triggered when a player connects to a Photon Cloud application and authenticates with PlayFab using Photon custom authentication.

Player

Session

  • client_focus_change
    This event is triggered every time the application enters or exits focus on the player's device.

  • client_session_start
    This event is triggered when a new client session starts.

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